Utilizing virtual reality to standardize nicotine craving research: a pilot study
- PMID: 15530734
- DOI: 10.1016/j.addbeh.2004.06.008
Utilizing virtual reality to standardize nicotine craving research: a pilot study
Abstract
Traditional cue reactivity provides a methodology for examining drug triggers and stimuli in laboratory and clinical settings. However, current techniques lack standardization and generalization across research settings. Improved methodologies using virtual reality (VR) cue reactivity extend previous research standardizing exposure to stimuli and exploring reactions to drug cues in a controlled VR setting. In a controlled pilot trial, 13 nicotine-dependent participants were allowed to smoke ad libitum then exposed to VR smoking and VR neutral cues and compared on craving intensity. VR smoking cues significantly increased craving compared to VR neutral cues. On average, craving intensity increased 118% during exposure to VR smoking cues. Implications for substance abuse research and treatment using VR to assess cessation and anticraving medications are discussed.
Similar articles
-
Assessing reactivity to virtual reality alcohol based cues.Addict Behav. 2008 Jun;33(6):743-56. doi: 10.1016/j.addbeh.2007.12.010. Epub 2008 Jan 2. Addict Behav. 2008. PMID: 18282663 Clinical Trial.
-
Virtual reality cue reactivity assessment: a case study in a teen smoker.Appl Psychophysiol Biofeedback. 2005 Sep;30(3):187-93. doi: 10.1007/s10484-005-6376-0. Appl Psychophysiol Biofeedback. 2005. PMID: 16167184
-
Using virtual reality to investigate complex and contextual cue reactivity in nicotine dependent problem drinkers.Addict Behav. 2011 Nov;36(11):1068-75. doi: 10.1016/j.addbeh.2011.06.014. Epub 2011 Jun 25. Addict Behav. 2011. PMID: 21783326
-
The relevance and treatment of cue-induced cravings in tobacco dependence.J Subst Abuse Treat. 2009 Apr;36(3):235-43. doi: 10.1016/j.jsat.2008.06.005. Epub 2008 Aug 20. J Subst Abuse Treat. 2009. PMID: 18715743 Review.
-
The Use of Virtual Reality in the Production of Cue-Specific Craving for Cigarettes: A Meta-Analysis.Nicotine Tob Res. 2016 May;18(5):538-46. doi: 10.1093/ntr/ntv216. Epub 2015 Oct 8. Nicotine Tob Res. 2016. PMID: 26453669
Cited by
-
A Feasibility Study of Virtual Reality-Based Coping Skills Training for Nicotine Dependence.Res Soc Work Pract. 2012 May;22(3):293-300. doi: 10.1177/1049731511426880. Res Soc Work Pract. 2012. PMID: 25484549 Free PMC article.
-
Gambling and virtual reality: unraveling the illusion of near-misses effect.Front Psychiatry. 2024 Feb 1;15:1322631. doi: 10.3389/fpsyt.2024.1322631. eCollection 2024. Front Psychiatry. 2024. PMID: 38362030 Free PMC article.
-
What virtual reality research in addictions can tell us about the future of obesity assessment and treatment.J Diabetes Sci Technol. 2011 Mar 1;5(2):265-71. doi: 10.1177/193229681100500210. J Diabetes Sci Technol. 2011. PMID: 21527092 Free PMC article. Review.
-
Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction.Transl Psychiatry. 2021 Dec 6;11(1):617. doi: 10.1038/s41398-021-01739-3. Transl Psychiatry. 2021. PMID: 34873146 Free PMC article.
-
Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients.J Virtual Worlds Res. 2009 Aug;2(2):470. J Virtual Worlds Res. 2009. PMID: 28736598 Free PMC article.
Publication types
MeSH terms
Substances
Grants and funding
LinkOut - more resources
Full Text Sources
Other Literature Sources
Medical