Higher disease prevalence can induce greater sociality: a game theoretic coevolutionary model
- PMID: 16261724
Higher disease prevalence can induce greater sociality: a game theoretic coevolutionary model
Erratum in
- Evolution Int J Org Evolution. 2005 Nov;59(11):2496
Abstract
There is growing evidence that communicable diseases constitute a strong selective force on the evolution of social systems. It has been suggested that infectious diseases may determine upper limits of host sociality by, for example, inducing territoriality or early juvenile dispersal. Here we use game theory to model the evolution of host sociality in the context of communicable diseases. Our model is then augmented with the evolution of virulence to determine coevolutionarily stable strategies of host sociality and pathogen virulence. In contrast to a controversial hypothesis by Ewald (1994), our analysis indicates that pathogens may become more virulent when contact rates are low, and their prevalence can ultimately induce greater sociality.
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources
Medical