Compulsive Internet use: the role of online gaming and other internet applications
- PMID: 20547292
- DOI: 10.1016/j.jadohealth.2009.12.021
Compulsive Internet use: the role of online gaming and other internet applications
Abstract
Purpose: Increasing research on Internet addiction makes it necessary to distinguish between the medium of Internet and its specific applications. This study explores the relationship between time spent on various Internet applications (including online gaming) and Compulsive Internet Use in a large sample of adolescents.
Methods: The 2007 (N=4,920) and 2008 (N=4,753) samples of a longitudinal survey study among adolescents were used, as well as the 2007-2008 cohort subsample (N=1421). Compulsive Internet Use was predicted from the time spent on the various Internet applications in two cross-sectional multiple linear regression models and one longitudinal regression model in which changes in behavior were related to changes in Compulsive Internet Use.
Results: In both samples, downloading, social networking, MSN use, Habbo Hotel, chatting, blogging, online games, and casual games were shown to be associated with Compulsive Internet Use. Off these, online gaming was shown to have the strongest association with Compulsive Internet Use. Moreover, changes in online gaming were most strongly associated with changes in Compulsive Internet Use over time for the longitudinal cohort.
Conclusions: A clear relationship was shown between online gaming and Compulsive Internet Use. It is further argued that a subgroup of compulsive Internet users should be classified as compulsive online gamers.
Copyright (c) 2010 Society for Adolescent Health and Medicine. Published by Elsevier Inc. All rights reserved.
Similar articles
-
Online communication, compulsive Internet use, and psychosocial well-being among adolescents: a longitudinal study.Dev Psychol. 2008 May;44(3):655-65. doi: 10.1037/0012-1649.44.3.655. Dev Psychol. 2008. PMID: 18473634
-
Predicting compulsive Internet use: it's all about sex!Cyberpsychol Behav. 2006 Feb;9(1):95-103. doi: 10.1089/cpb.2006.9.95. Cyberpsychol Behav. 2006. PMID: 16497122
-
Excessive computer game playing: evidence for addiction and aggression?Cyberpsychol Behav. 2007 Apr;10(2):290-2. doi: 10.1089/cpb.2006.9956. Cyberpsychol Behav. 2007. PMID: 17474848
-
[Pandora's digital box: mental disorders in cyberspace].Neuropsychiatr. 2011;25(4):172-82. Neuropsychiatr. 2011. PMID: 22136939 Review. German.
-
Youth Internet use: risks and opportunities.Curr Opin Psychiatry. 2009 Jul;22(4):351-6. doi: 10.1097/YCO.0b013e32832bd7e0. Curr Opin Psychiatry. 2009. PMID: 19387347 Review.
Cited by
-
How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study.Psychiatry Investig. 2018 Oct;15(10):984-990. doi: 10.30773/pi.2018.08.16. Epub 2018 Oct 11. Psychiatry Investig. 2018. PMID: 30301305 Free PMC article.
-
Problematic Internet use in drug addicts under treatment in public rehab centers.World J Psychiatry. 2019 Jun 10;9(3):55-64. doi: 10.5498/wjp.v9.i3.55. eCollection 2019 Jun 10. World J Psychiatry. 2019. PMID: 31211113 Free PMC article.
-
Latent class analysis on internet and smartphone addiction in college students.Neuropsychiatr Dis Treat. 2014 May 20;10:817-28. doi: 10.2147/NDT.S59293. eCollection 2014. Neuropsychiatr Dis Treat. 2014. PMID: 24899806 Free PMC article.
-
The longitudinal association between anxiety and Internet addiction in adolescence: The moderating effect of classroom extraversion.J Behav Addict. 2017 Jun 1;6(2):237-247. doi: 10.1556/2006.6.2017.026. Epub 2017 May 18. J Behav Addict. 2017. PMID: 28517956 Free PMC article.
-
[Prevalence of sedentary behavior and its correlates among primary and secondary school students].Rev Paul Pediatr. 2016 Jan-Mar;34(1):56-63. doi: 10.1016/j.rpped.2015.06.005. Epub 2015 Dec 31. Rev Paul Pediatr. 2016. PMID: 26826878 Free PMC article.
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources
Research Materials
Miscellaneous