Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing
- PMID: 20656761
- PMCID: PMC3107585
- DOI: 10.1093/jpepsy/jsq063
Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing
Abstract
Objective: This study examined whether increasing the demand for central cognitive processing involved in a distraction task, by involving the child in ongoing, effortful interaction with the distraction stimulus, would increase children's tolerance for cold pressor pain.
Methods: Seventy-nine children ages 6-15 years underwent a baseline cold pressor trial followed by two cold pressor trials in which they received interactive distraction (i.e., used voice commands to play a videogame) or passive distraction (in which they merely watched the output from the same videogame segment) in counterbalanced order. Both distraction conditions were presented via a virtual reality-type helmet.
Results: As expected, children demonstrated significant improvement in pain tolerance during distraction relative to baseline. Children showed the greatest improvement during the interactive distraction task.
Conclusion: The effects of distraction on children's cold pressor pain tolerance are significantly enhanced when the distraction task also includes greater demands for central cognitive processing.
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- Dahlquist L M, McKenna K M, Jones K K, Dillinger L K, Weiss K E, Ackerman C S. Active and passive distraction using a head-mounted display helmet: Effects on cold pressor pain in children. Health Psychology. 2007;26:794–801. - PubMed
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