Game-based versus traditional case-based learning: comparing effectiveness in stroke continuing medical education
- PMID: 20841574
- PMCID: PMC2939136
Game-based versus traditional case-based learning: comparing effectiveness in stroke continuing medical education
Abstract
Objective: To evaluate family physicians' enjoyment of and knowledge gained from game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management.
Design: An equivalence trial to determine if game-based learning was as effective as case-based learning in terms of attained knowledge levels. Game questions and small group cases were developed. Participants were randomized to either a game-based or a case-based group and took part in the event.
Setting: Ontario provincial family medicine conference.
Participants: Thirty-two family physicians and 3 senior family medicine residents attending the conference.
Intervention: Participation in either a game-based or a case-based CME learning group.
Main outcome measures: Scores on 40-item immediate and 3-month posttests of knowledge and a satisfaction survey.
Results: Results from knowledge testing immediately after the event and 3 months later showed no significant difference in scoring between groups. Participants in the game-based group reported higher levels of satisfaction with the learning experience.
Conclusion: Games provide a novel way of organizing CME events. They might provide more group interaction and discussion, as well as improve recruitment to CME events. They might also provide a forum for interdisciplinary CME. Using games in future CME events appears to be a promising approach to facilitate participant learning.
OBJECTIF: Évaluer chez des médecins de famille le plaisir éprouvé et les connaissances acquises lors d’un apprentissage par le jeu, comparativement à un apprentissage traditionnel à partir de cas, dans le cadre d’une séance de formation médicale continue (FMC) sur la prévention et le traitement des accidents vasculaires cérébraux.
TYPE D’ÉTUDE: Étude d’équivalence pour déterminer si l’apprentissage par le jeu était aussi efficace que l’apprentissage à partir de cas sur le plan du niveau des connaissances acquises. On a développé des questions pour les jeux et des cas pour des petits groupes. Les participants ont été assignés au hasard à un des 2 groupes et ont participé à la séance.
CONTEXTE: Une conférence en médecine familiale en Ontario.
PARTICIPANTS: Trente-deux médecins de famille et 3 résidents seniors en médecine familiale assistant à la conférence.
INTERVENTION: Participation au groupe utilisant le jeu ou à celui utilisant des cas.
PRINCIPAUX PARAMÈTRES À L’ÉTUDE: Notes obtenues à un examen de 40 questions sur les connaissances et la satisfaction immédiatement après et 3 mois après la séance.
RÉSULTATS: Les résultats de l’évaluation des connaissances immédiatement après la séance et 3 mois plus tard ne montraient aucune différence significative entre les 2 groupes. Les participants au groupe d‘apprentissage par le jeu se sont dits davantage satisfaits de cette expérience.
CONCLUSION: L’utilisation de jeux représente une nouvelle façon d’organiser les séances de FMC. Cette méthode pourrait favoriser davantage de discussion et d’interaction de groupe, en plus d’améliorer le recrutement pour les séances de FMC. Elle pourrait aussi offrir un forum pour la FMC interdisciplinaire. L’utilisation de jeux dans les futures séances de FMC est une méthode susceptible de faciliter l’apprentissage des participants.
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