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. 2010 Apr 21:1:8.
doi: 10.3389/fpsyg.2010.00008. eCollection 2010.

DOOM'd to Switch: Superior Cognitive Flexibility in Players of First Person Shooter Games

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DOOM'd to Switch: Superior Cognitive Flexibility in Players of First Person Shooter Games

Lorenza S Colzato et al. Front Psychol. .

Abstract

The interest in the influence of videogame experience on our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react to fast moving visual and auditory stimuli, and to switch back and forth between different subtasks. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive-control tasks. Video-game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a task switching paradigm that provides a relatively well-established diagnostic measure of cognitive flexibility. As predicted, VGPs showed smaller switching costs (i.e., greater cognitive flexibility) than NVGPs. Our findings support the idea that playing FPS games promotes cognitive flexibility.

Keywords: cognitive flexibility; task-switching; videogame.

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Figures

Figure 1
Figure 1
Sequence of events in a trial of the switch blocks.
Figure 2
Figure 2
Mean reaction times (ms) as a function of group (video-game players [VGPs] vs. individuals with little to no videogame experience [NVGPs]) and task switch (i.e., same vs. different target level as in previous trial: task repetition vs. alternation). Standard errors of the difference between Task Repetition and Alternation trials are represented by the error bars.

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