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. 2011 Jul;6(1):73-84.

The good behavior game and the future of prevention and treatment

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The good behavior game and the future of prevention and treatment

Sheppard G Kellam et al. Addict Sci Clin Pract. 2011 Jul.

Abstract

The Good Behavior Game (GBG), a universal classroom behavior management method, was tested in first- and second-grade classrooms in Baltimore beginning in the 1985-1986 school year. Followup at ages 19-21 found significantly lower rates of drug and alcohol use disorders, regular smoking, antisocial personality disorder, delinquency and incarceration for violent crimes, suicide ideation, and use of school-based services among students who had played the GBG. Several replications with shorter followup periods have provided similar early results. We discuss the role of the GBG and possibly other universal prevention programs in the design of more effective systems for promoting children's development and problem prevention and treatment services.

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Figures

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A classroom playing the Good Behavior Game in Denver.
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Life Course/Social Field Concept
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References

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