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. 2011:4:129-37.
doi: 10.2147/PRBM.S24016. Epub 2011 Sep 16.

Autism and exergaming: effects on repetitive behaviors and cognition

Affiliations

Autism and exergaming: effects on repetitive behaviors and cognition

Cay Anderson-Hanley et al. Psychol Res Behav Manag. 2011.

Abstract

Autism is a neurodevelopmental disorder that leads to impairment in social skills and delay in language development, and results in repetitive behaviors and restricted interests that impede academic and social involvement. Physical exercise has been shown to decrease repetitive behaviors in autistic children and improve cognitive function across the life-span. Exergaming combines physical and mental exercise simultaneously by linking physical activity movements to video game control and may yield better compliance with exercise. In this investigation, two pilot studies explored the potential behavioral and cognitive benefits of exergaming. In Pilot I, twelve children with autism spectrum disorders completed a control task and an acute bout of Dance Dance Revolution (DDR); in Pilot II, ten additional youths completed an acute bout of cyber cycling. Repetitive behaviors and executive function were measured before and after each activity. Repetitive behaviors significantly decreased, while performance on Digits Backwards improved following the exergaming conditions compared with the control condition. Additional research is needed to replicate these findings, and to explore the application of exergaming for the management of behavioral disturbance and to increase cognitive control in children on the autism spectrum.

Keywords: autism; executive function; exercise; exergaming; repetitive behaviors.

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Figures

Figure 1
Figure 1
Change in executive function after exergaming compared with watching television.
Figure 2
Figure 2
Change in repetitive behaviors after exergaming compared with watching TV.

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