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Randomized Controlled Trial
. 2012;7(1):e29676.
doi: 10.1371/journal.pone.0029676. Epub 2012 Jan 11.

Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

Affiliations
Randomized Controlled Trial

Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

Rui Nouchi et al. PLoS One. 2012.

Abstract

Background: The beneficial effects of brain training games are expected to transfer to other cognitive functions, but these beneficial effects are poorly understood. Here we investigate the impact of the brain training game (Brain Age) on cognitive functions in the elderly.

Methods and results: Thirty-two elderly volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). This study was completed by 14 of the 16 members in the Brain Age group and 14 of the 16 members in the Tetris group. To maximize the benefit of the interventions, all participants were non-gamers who reported playing less than one hour of video games per week over the past 2 years. Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Each group played for a total of about 20 days. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into four categories (global cognitive status, executive functions, attention, and processing speed). Results showed that the effects of the brain training game were transferred to executive functions and to processing speed. However, the brain training game showed no transfer effect on any global cognitive status nor attention.

Conclusions: Our results showed that playing Brain Age for 4 weeks could lead to improve cognitive functions (executive functions and processing speed) in the elderly. This result indicated that there is a possibility which the elderly could improve executive functions and processing speed in short term training. The results need replication in large samples. Long-term effects and relevance for every-day functioning remain uncertain as yet.

Trial registration: UMIN Clinical Trial Registry 000002825.

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Conflict of interest statement

Competing Interests: RK is the creator of the Brain Age. Tohoku University, where RK belongs, has received royalties generated by the Brain Age's sales. RK has no other competing interests. All other authors have declared that no competing interests exist. The authors confirm that this does not alter their adherence to all the PLoS ONE policies on sharing data and materials.

Figures

Figure 1
Figure 1. CONSORT flowchart.
Figure 2
Figure 2. Cognitive function scores at before and after training in both groups.
The group comparison (two sample t-tests) of the pre training scores demonstrated that there were no significant differences in any measures of cognitive functions between the brain training group and the Tetris training group (p>0.10). Error bars indicate SEM across subjects in each subject group. (A) The Executive functions were measured by frontal assessment battery at bedside (FAB) and trail making test type B (TMT-B). (B) The processing speeds were measured by symbol search (SS) and digit symbol coding (CD). (C) (D) The general cognitive function was measured by mini-mental state examination (MMSE). The attention was measured by digit cancellation task (D-CAT), digit span forward (DS-F) and digit span backward (DS-B).

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