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Review
. 2012;12(2):1211-79.
doi: 10.3390/s120201211. Epub 2012 Jan 31.

Brain computer interfaces, a review

Affiliations
Review

Brain computer interfaces, a review

Luis Fernando Nicolas-Alonso et al. Sensors (Basel). 2012.

Abstract

A brain-computer interface (BCI) is a hardware and software communications system that permits cerebral activity alone to control computers or external devices. The immediate goal of BCI research is to provide communications capabilities to severely disabled people who are totally paralyzed or 'locked in' by neurological neuromuscular disorders, such as amyotrophic lateral sclerosis, brain stem stroke, or spinal cord injury. Here, we review the state-of-the-art of BCIs, looking at the different steps that form a standard BCI: signal acquisition, preprocessing or signal enhancement, feature extraction, classification and the control interface. We discuss their advantages, drawbacks, and latest advances, and we survey the numerous technologies reported in the scientific literature to design each step of a BCI. First, the review examines the neuroimaging modalities used in the signal acquisition step, each of which monitors a different functional brain activity such as electrical, magnetic or metabolic activity. Second, the review discusses different electrophysiological control signals that determine user intentions, which can be detected in brain activity. Third, the review includes some techniques used in the signal enhancement step to deal with the artifacts in the control signals and improve the performance. Fourth, the review studies some mathematic algorithms used in the feature extraction and classification steps which translate the information in the control signals into commands that operate a computer or other device. Finally, the review provides an overview of various BCI applications that control a range of devices.

Keywords: artifact; brain-computer interface (BCI); brain-machine interface; collaborative sensor system; electroencephalography (EEG); neuroimaging; rehabilitation.

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Figures

Figure 1.
Figure 1.
Electrode placement over scalp.
Figure 2.
Figure 2.
Left panel: Superimposed band power time courses computed for three different frequency bands (10–12 Hz, 14–18 Hz, and 36–40 Hz) from EEG trials recorded from electrode position C3 during right index finger lifting. EEG data triggered with respect to movement-offset (vertical line at t = 0 s); Right panel: Examples of ongoing EEG recorded during right finger movement (adapted from [36]).
Figure 3.
Figure 3.
Genetic algorithm.
Figure 4.
Figure 4.
Classification and regression approaches to BCI control of two-targets (adapted from [210]). The regression algorithms employ the features extracted from EEG signals as independent variables to predict user intentions. In contrast, the classification approach uses the features extracted as independent variables to define boundaries between the different targets in feature space.
Figure 5.
Figure 5.
Linear classifier and margins. The decision boundary is the thick line. (adapted from [232]).
Figure 6.
Figure 6.
Eigenvalue spectrum of a given covariance matrix (bold line) and eigenvalue spectra of covariance matrices estimated from a finite number of samples (N = 50, 100, 200, 500). Note that accuracy increases as the number of trials increase (adapted from [233]).
Figure 7.
Figure 7.
Relationship between BCI application areas, BCI information transfer rates and user capabilities. Horizontal axis: information transfer rate that would make the application controllable. Vertical axis: the degree of capability.
Figure 8.
Figure 8.
Original P300 speller. Matrix of symbols displayed on a screen computer which serves as the keyboard or prosthetic device (adapted from [123]).
Figure 9.
Figure 9.
The proposed region-based paradigm for the improved P300 speller: (a) The first level of intensification where each group contains up to seven characters; and (b) One region is expanded at the second level (adapted from [270]).
Figure 10.
Figure 10.
Pacman game. The gamer has to move through the maze to reach the exit in the right wall. The shortest path is marked with gray track marks, but the gamer can decide to run the rest of maze to receive additional credits (adapted from [296]).
Figure 11.
Figure 11.
(a) Emotiv EPOC neuroheadset [5]; (b) Neurosky Mindwave [6].

References

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    1. Emotiv—Brain Computer Interface Technology Available online: http://www.emotiv.com (accessed on 12 July 2011).

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