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. 2012;7(9):e45662.
doi: 10.1371/journal.pone.0045662. Epub 2012 Sep 26.

What are punishment and reputation for?

Affiliations

What are punishment and reputation for?

Max M Krasnow et al. PLoS One. 2012.

Abstract

Why did punishment and the use of reputation evolve in humans? According to one family of theories, they evolved to support the maintenance of cooperative group norms; according to another, they evolved to enhance personal gains from cooperation. Current behavioral data are consistent with both hypotheses (and both selection pressures could have shaped human cooperative psychology). However, these hypotheses lead to sharply divergent behavioral predictions in circumstances that have not yet been tested. Here we report results testing these rival predictions. In every test where social exchange theory and group norm maintenance theory made different predictions, subject behavior violated the predictions of group norm maintenance theory and matched those of social exchange theory. Subjects do not direct punishment toward those with reputations for norm violation per se; instead, they use reputation self-beneficially, as a cue to lower the risk that they personally will experience losses from defection. More tellingly, subjects direct their cooperative efforts preferentially towards defectors they have punished and away from those they haven't punished; they avoid expending punitive effort on reforming defectors who only pose a risk to others. These results are not consistent with the hypothesis that the psychology of punishment evolved to uphold group norms. The circumstances in which punishment is deployed and withheld-its circuit logic-support the hypothesis that it is generated by psychological mechanisms that evolved to benefit the punisher, by allowing him to bargain for better treatment.

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Conflict of interest statement

Competing Interests: The authors have declared that no competing interests exist.

Figures

Figure 1
Figure 1. Two-Round Trust Game.
Two-round trust game played by subjects after receiving partner’s reputation. In the first round, subjects were assigned to be Player 1 and could choose to move left (labeled “Trust” above) or right (labeled “Distrust” above). If trusted, the partner could reward the subject’s trust by choosing a symmetrically large payoff (labeled “Cooperate” above) or choose a self-favoring payoff (labeled “Defect” above) that yielded less for the subject than if they had initially moved right. If the partner defected, the subject then decided to either punish this decision, paying a small amount to impose a large cost on the partner (labeled “Punish” above), or choose the option with a higher payoff while allowing the partner to profit from his defection. In the second round, the roles were reversed and the partner made the initial decision. Note that decision labels were not displayed to subjects.

References

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