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. 2012 Aug 22;1(2):e9.
doi: 10.2196/resprot.2205.

Development of smartphone applications for nutrition and physical activity behavior change

Affiliations

Development of smartphone applications for nutrition and physical activity behavior change

Lana Hebden et al. JMIR Res Protoc. .

Abstract

Background: Young adults (aged 18 to 35) are a population group at high risk for weight gain, yet we know little about how to intervene in this group. Easy access to treatment and support with self-monitoring of their behaviors may be important. Smartphones are gaining in popularity with this population group and software applications ("apps") used on these mobile devices are a novel technology that can be used to deliver brief health behavior change interventions directly to individuals en masse, with potentially favorable cost-utility. However, existing apps for modifying nutrition or physical activity behaviors may not always reflect best practice guidelines for weight management.

Objective: This paper describes the process of developing four apps aimed at modifying key lifestyle behaviors associated with weight gain during young adulthood, including physical activity, and consumption of take-out foods (fast food), fruit and vegetables, and sugar-sweetened drinks.

Methods: The development process involved: (1) deciding on the behavior change strategies, relevant guidelines, graphic design, and potential data collection; (2) selecting the platform (Web-based versus native); (3) creating the design, which required decisions about the user interface, architecture of the relational database, and programming code; and (4) testing the prototype versions with the target audience (young adults aged 18 to 35).

Results: The four apps took 18 months to develop, involving the fields of marketing, nutrition and dietetics, physical activity, and information technology. Ten subjects provided qualitative feedback about using the apps. The slow running speed of the apps (due to a reliance on an active Internet connection) was the primary issue identified by this group, as well as the requirement to log in to the apps.

Conclusions: Smartphone apps may be an innovative medium for delivering individual health behavior change intervention en masse, but researchers must give consideration to the target population, available technologies, existing commercial apps, and the possibility that their use will be irregular and short-lived.

Keywords: cellular phone; health behavior; lifestyle; primary prevention; young adult.

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Conflict of interest statement

Conflicts of Interest: None declared.

Figures

Figure 1
Figure 1
Screenshots taken on an iPhone device illustrating the user interface: home screen provides an overview of fruit and vegetables recorded in eVIP (A) or physical activity recorded in ePASS (B), in light of reference population health guidelines.
Figure 2
Figure 2
Screenshots taken on an iPhone device illustrating the user interface: log-in screens where users enter their unique ID for user privacy and protection of intellectual property.
Figure 3
Figure 3
Screenshots taken on an iPhone device illustrating the user interface: users may record their take-out meals in eTIYP (A) or their drinks in eSIYP (B).
Figure 4
Figure 4
Screenshots taken on an iPhone device illustrating the user interface: users may review or edit their drinks in eSIYP (A) or their fruit and vegetable intake in eVIP (B).
Figure 5
Figure 5
Screenshots taken on an iPhone device illustrating the user interface: targets screen provides the user details about the reference guidelines.

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