Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2012 Apr 18;1(2):153-164.
doi: 10.1089/g4h.2012.0011.

A Scoping Review of Health Game Research: Past, Present, and Future

Affiliations

A Scoping Review of Health Game Research: Past, Present, and Future

Hadi Kharrazi et al. Games Health J. .

Abstract

Health game research has flourished over the last decade. The number of peer-reviewed scientific publications has surged as the clinical application of health games has diversified. In response to this growth, several past literature reviews have assessed the effectiveness of health games in specific clinical subdomains. The past literature reviews, however, have not provided a general scope of health games independent of clinical context. The present systematic review identified 149 publications. All sources were published before 2011 in a peer-reviewed venue. To be included in this review, publications were required (1) to be an original research, (2) to focus on health, (3) to utilize a sound research design, (4) to report quantitative health outcomes, and (5) to target healthcare receivers. Initial findings showed certain trends in health game publications: Focus on younger male demographics, relatively low number of study participants, increased number of controlled trials, short duration of intervention periods, short duration and frequency of user-game interaction, dominance of exercise and rehab games, lack of underlying theoretical frameworks, and concentration on clinical contexts such as physical activity and nutrition. The review concludes that future research should (1) widen the demographics to include females and elderly, (2) increase the number of participants in controlled trials, (3) lengthen both the intervention period and user-game interaction duration, and (4) expand the application of health games in new clinical contexts.

PubMed Disclaimer

Figures

FIG. 1.
FIG. 1.
Number of health game publications per year. Color images available online at www.liebertonline.com/g4h
FIG. 2.
FIG. 2.
Number of health game publications per country of origin (by first author). Color images available online at www.liebertonline.com/g4h
FIG. 3.
FIG. 3.
Distribution of participants across studies (if less than 100). Color images available online at www.liebertonline.com/g4h
FIG. 4.
FIG. 4.
Distribution of participants' age (excluding outliers and unreported cases). Color images available online at www.liebertonline.com/g4h
FIG. 5.
FIG. 5.
Study designs of the reviewed publications (some studies had multiple designs). Color images available online at www.liebertonline.com/g4h
FIG. 6.
FIG. 6.
User–game interaction time (in minutes). Color images available online at www.liebertonline.com/g4h
FIG. 7.
FIG. 7.
Distribution of health game categories (some publications had multiple categories). Color images available online at www.liebertonline.com/g4h
FIG. 8.
FIG. 8.
Number of publications per health game type over multiple years. Color images available online at www.liebertonline.com/g4h
FIG. 9.
FIG. 9.
Number of publications per clinical context. Color images available online at www.liebertonline.com/g4h

Similar articles

Cited by

References

    1. Higgins J, editor; Green S, editor. Cochrane Handbook for Systematic Reviews of Interventions. 2011. www.cochrane-handbook.org. [Mar;2011 ]. www.cochrane-handbook.org Version 5.1.0 [updated March 21, 2011] The Cochrane Collaboration.
    1. Laver K. George S. Ratcliffe J. Crotty M. Virtual reality stroke rehabilitation—hype or hope? Aust Occup Ther J. 2011;58:215–219. - PubMed
    1. Baranowski T. Buday R. Thompson D. Baranowski J. Playing for real: Video games and stories for health-related behavior change. Am J Prev Med. 2008;34:74–82. - PMC - PubMed
    1. Bartolomé NA. Zorrilla AM. Zapirain BG. Can game-based therapies be trusted? Is game-based education effective? A systematic review of the serious games for health and education. 16th International Conference on Computer Games (CGAMES); Louisville, KY. 2011. [Mar;2012 ].
    1. Peng W. Lin JH. Crouse J. Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychol Behav Soc Netw. 2011;14:681–688. - PubMed

Publication types

LinkOut - more resources