Effect of virtual reality exercise using the nintendo wii fit on muscle activities of the trunk and lower extremities of normal adults
- PMID: 24648647
- PMCID: PMC3944304
- DOI: 10.1589/jpts.26.271
Effect of virtual reality exercise using the nintendo wii fit on muscle activities of the trunk and lower extremities of normal adults
Abstract
[Purpose] The present study aimed to determine the effect of virtual reality exercise using the Nintendo Wii Fit on the muscle activities of the trunk and lower extremities of normal adults. [Subjects] The subjects of the study were 24 normal adults who were divided into a virtual reality exercise group (VREG, n=12) and a stable surface exercise group (SEG, n=12). [Methods] The exercises of the VREG using the Nintendo Wii Fit and the SEG using a stable surface were conducted three times a week for six weeks. Electromyography was used to measure the muscle activities of the tibialis anterior (TA), medial gastrocnemius (MG), erector spinae (ES), and rectus abdominal (RA) muscles. [Results] VREG showed significant within group differences in TA and MG muscle activities, while the SEG showed a significant difference in the muscle activity of the MG. [Conclusion] Virtual reality exercise using the Nintendo Wii Fit was an effective intervention for the muscle activities of the TA and MG of normal adults.
Keywords: Muscle activity; Stable surface exercise; Virtual reality exercise.
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