Virtual reality simulators: valuable surgical skills trainers or video games?
- PMID: 24797861
- DOI: 10.1016/j.jsurg.2013.11.003
Virtual reality simulators: valuable surgical skills trainers or video games?
Abstract
Background: Virtual reality (VR) and physical model (PM) simulators differ in terms of whether the trainee is manipulating actual 3-dimensional objects (PM) or computer-generated 3-dimensional objects (VR). Much like video games (VG), VR simulators utilize computer-generated graphics. These differences may have profound effects on the utility of VR and PM training platforms. In this study, we aimed to determine whether a relationship exists between VR, PM, and VG platforms.
Methods: VR and PM simulators for laparoscopic camera navigation ([LCN], experiment 1) and flexible endoscopy ([FE] experiment 2) were used in this study. In experiment 1, 20 laparoscopic novices played VG and performed 0° and 30° LCN exercises on VR and PM simulators. In experiment 2, 20 FE novices played VG and performed colonoscopy exercises on VR and PM simulators.
Results: In both experiments, VG performance was correlated with VR performance but not with PM performance. Performance on VR simulators did not correlate with performance on respective PM models.
Conclusions: VR environments may be more like VG than previously thought.
Keywords: Patient Care; physical model; simulation; surgical education; virtual reality.
© 2013 Published by Association of Program Directors in Surgery on behalf of Association of Program Directors in Surgery.
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