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. 2014 Jun 13;16(6):e151.
doi: 10.2196/jmir.3343.

Exploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study

Affiliations

Exploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study

Panagiotis E Antoniou et al. J Med Internet Res. .

Abstract

Background: Since their inception, virtual patients have provided health care educators with a way to engage learners in an experience simulating the clinician's environment without danger to learners and patients. This has led this learning modality to be accepted as an essential component of medical education. With the advent of the visually and audio-rich 3-dimensional multi-user virtual environment (MUVE), a new deployment platform has emerged for educational content. Immersive, highly interactive, multimedia-rich, MUVEs that seamlessly foster collaboration provide a new hotbed for the deployment of medical education content.

Objective: This work aims to assess the suitability of the Second Life MUVE as a virtual patient deployment platform for undergraduate dental education, and to explore the requirements and specifications needed to meaningfully repurpose Web-based virtual patients in MUVEs.

Methods: Through the scripting capabilities and available art assets in Second Life, we repurposed an existing Web-based periodontology virtual patient into Second Life. Through a series of point-and-click interactions and multiple-choice queries, the user experienced a specific periodontology case and was asked to provide the optimal responses for each of the challenges of the case. A focus group of 9 undergraduate dentistry students experienced both the Web-based and the Second Life version of this virtual patient. The group convened 3 times and discussed relevant issues such as the group's computer literacy, the assessment of Second Life as a virtual patient deployment platform, and compared the Web-based and MUVE-deployed virtual patients.

Results: A comparison between the Web-based and the Second Life virtual patient revealed the inherent advantages of the more experiential and immersive Second Life virtual environment. However, several challenges for the successful repurposing of virtual patients from the Web to the MUVE were identified. The identified challenges for repurposing of Web virtual patients to the MUVE platform from the focus group study were (1) increased case complexity to facilitate the user's gaming preconception in a MUVE, (2) necessity to decrease textual narration and provide the pertinent information in a more immersive sensory way, and (3) requirement to allow the user to actuate the solutions of problems instead of describing them through narration.

Conclusions: For a successful systematic repurposing effort of virtual patients to MUVEs such as Second Life, the best practices of experiential and immersive game design should be organically incorporated in the repurposing workflow (automated or not). These findings are pivotal in an era in which open educational content is transferred to and shared among users, learners, and educators of various open repositories/environments.

Keywords: dental; education; focus groups; medical; patient simulation; problem-based learning; video games.

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Figures

Figure 1
Figure 1
Flow diagram demonstrating this study’s overall methodology. The green area demonstrates the collection of data and the blue area demonstrates analyzing and extracting meaningful results from these data. VP: virtual patient; SL: Second Life.
Figure 2
Figure 2
Characteristic screenshot from the OpenLabyrinth case. From the image, the learner is asked if the patient has starting periodontitis, chronic advanced periodontitis, or gingivitis.
Figure 3
Figure 3
Second Life case screenshots. The user is introduced through a presentation (top image), then proceeds to the case taking cues from chat messages (second top image), and making choices through multiple-choice cards (second bottom image). The simulation involves the user interacting with the patient both in the office environment and on the dental chair (bottom image).
Figure 4
Figure 4
Second Life virtual patient development methodology.
Figure 5
Figure 5
Design analogies: Second Life (SL) scripting paradigm, OpenLabyrinth deployment paradigm, MedBiquitous Virtual Patient Standard. PHP: Hypertext Preprocessor.

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