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. 2014 Aug 12:4:6025.
doi: 10.1038/srep06025.

Fair and unfair punishers coexist in the Ultimatum Game

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Fair and unfair punishers coexist in the Ultimatum Game

Pablo Brañas-Garza et al. Sci Rep. .

Abstract

In the Ultimatum Game, a proposer suggests how to split a sum of money with a responder. If the responder rejects the proposal, both players get nothing. Rejection of unfair offers is regarded as a form of punishment implemented by fair-minded individuals, who are willing to impose the cooperation norm at a personal cost. However, recent research using other experimental frameworks has observed non-negligible levels of antisocial punishment by competitive, spiteful individuals, which can eventually undermine cooperation. Using two large-scale experiments, this note explores the nature of Ultimatum Game punishers by analyzing their behavior in a Dictator Game. In both studies, the coexistence of two entirely different sub-populations is confirmed: prosocial punishers on the one hand, who behave fairly as dictators, and spiteful (antisocial) punishers on the other, who are totally unfair. The finding has important implications regarding the evolution of cooperation and the behavioral underpinnings of stable social systems.

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Figures

Figure 1
Figure 1. Willingness to reject unequal offers by DG groups.
Left [right] panel for Study 1 [2]. The horizontal axis depicts behavior in the DG: unfair (offer 0%), remaining (offer between 0 and 50%), fair (offer 50%). The numbers on top of the bars denote the total number of observations in each group. The vertical axis represents the percentage of individuals (± SE) who reject offers below 50% in the UG, i.e. whose minimum acceptable offer is the equal split (mean percentage: 45.49% in Study 1, 18.78% in Study 2). * p = 0.005, ** p < 0.001.

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