Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2014 Aug 26:7:567.
doi: 10.1186/1756-0500-7-567.

Wii Fit U intensity and enjoyment in adults

Affiliations

Wii Fit U intensity and enjoyment in adults

Julien Tripette et al. BMC Res Notes. .

Abstract

Background: The Wii Fit series (Nintendo Inc., Japan) provides active video games (AVGs) to help adults to maintain a sufficient level of daily physical activity (PA). The second generation of home AVG consoles is now emerging with new game modalities (including a portable mini screen in the case of the new Wii U). The present study was performed to investigate the intensity and enjoyment of Wii Fit U games among adults.

Findings: Metabolic equivalent (METs, i.e., intensity) of the Wii Fit U activities were evaluated using metabolic chambers in 16 sedentary adults (8 women and 8 men). A short version of the physical activity enjoyment scale was completed for each activity. Wii Fit U activities were distributed over a range from 2.2 ± 0.4 METs (Hula dance) to 4.7 ± 1.2 (Hip-hop dance). Seven activities were classified as light-intensity PA (<3 METs) and 11 activities as moderate-intensity PA (3 - 6 METs). The new portable mini screen game modality does not induce higher METs. Men exercised at higher intensities than women. There was no correlation between enjoyment and MET values in women or men.

Conclusions: More and more moderate-intensity activities are available through video gaming, but the average intensity (3.2 ± 0.6) is still low. Users should be aware that AVGs alone cannot fulfill the recommendations for PA, and the video games industry still must innovate further to enhance gaming intensity and make the tool more attractive to health and fitness professionals.

PubMed Disclaimer

Figures

Figure 1
Figure 1
MET values and enjoyment in the 18 new Wii Fit series activities. *: Activities that use the portable monitor game modalities.

Similar articles

Cited by

References

    1. Lieberman DA, Chamberlin B, Medina E, Franklin BA, Sanner BM, Vafiadis DK. The power of play: innovations in getting active summit 2011 a science panel proceedings report from the American Heart Association. Circulation. 2011;123(21):2507–2516. doi: 10.1161/CIR.0b013e318219661d. - DOI - PubMed
    1. Peng W, Lin JH, Crouse J. Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychol Behav Soc Netw. 2011;14(11):681–688. doi: 10.1089/cyber.2010.0578. - DOI - PubMed
    1. Haskell WL, Lee IM, Pate RR, Powell KE, Blair SN, Franklin BA, Macera CA, Heath GW, Thompson PD, Bauman A. Physical activity and public health: updated recommendation for adults from the American College of Sports Medicine and the American Heart Association. Circulation. 2007;116(9):1081–1093. doi: 10.1161/CIRCULATIONAHA.107.185649. - DOI - PubMed
    1. LeBlanc AG, Chaput J-P, McFarlane A, Colley RC, Thivel D, Biddle SJ, Maddison R, Leatherdale ST, Tremblay MS. Active video games and health indicators in children and youth: a systematic review. PLoS One. 2013;8(6):e65351. doi: 10.1371/journal.pone.0065351. - DOI - PMC - PubMed
    1. Peng W, Crouse JC, Lin J-H. Using active video games for physical activity promotion a systematic review of the current state of research. Health Educ Behav. 2013;40(2):171–192. doi: 10.1177/1090198112444956. - DOI - PubMed

Publication types

LinkOut - more resources