Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
Comparative Study
. 2015 May;18(5):280-5.
doi: 10.1089/cyber.2014.0509. Epub 2015 Mar 31.

Core and peripheral criteria of video game addiction in the game addiction scale for adolescents

Affiliations
Comparative Study

Core and peripheral criteria of video game addiction in the game addiction scale for adolescents

Geir Scott Brunborg et al. Cyberpsychol Behav Soc Netw. 2015 May.

Abstract

Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16-74 years (N=10,081, response rate 43.6%) was carried out in 2013, which included the Gaming Addiction Scale for Adolescents (GAS). Confirmatory factor analysis showed that a two-factor structure, which separated peripheral criteria from core criteria, fitted the data better (CFI=0.963; RMSEA=0.058) compared to the original one-factor solution where all items are determined to load only on one factor (CFI=0.905, RMSEA=0.089). This was also found when we analyzed men aged ≤33 years, men aged >33 years, women aged ≤33 years, and women aged >33 years separately. This indicates that the GAS measures both engagement and problems related to video games. Multi-group measurement invariance testing showed that the factor structure was valid in all four groups (configural invariance) for the two-factor structure but not for the one-factor structure. A novel approach to categorization of problem gamers and addicted gamers where only the core criteria items are used (the CORE 4 approach) was compared to the approach where all items are included (the GAS 7 approach). The current results suggest that the CORE 4 approach might be more appropriate for classification of problem gamers and addicted gamers compared to the GAS 7 approach.

PubMed Disclaimer

References

    1. Lemmens JS, Valkenburg PM, Peter J. The effects of pathological gaming on aggressive behavior. Journal of Youth & Adolescence 2011; 40:38–47 - PMC - PubMed
    1. Lemmens JS, Valkenburg PM, Peter J. Development and validation of a game addiction scale for adolescents. Media Psychology 2009; 12:77–95
    1. Mentzoni RA, Brunborg GS, Molde H, et al. . Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychology Behavior, & Social Networking 2011; 14:591–596 - PubMed
    1. Festl R, Scharkow M, Quandt T. Problematic computer game use among adolescents, younger and older adults. Addiction 2013; 108:592–599 - PubMed
    1. Brunborg GS, Mentzoni RA, Frøyland LR. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? Journal of Behavioral Addictions 2014; 3:27–32 - PMC - PubMed

LinkOut - more resources