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Meta-Analysis
. 2015 Sep 9;2015(9):CD010198.
doi: 10.1002/14651858.CD010198.pub2.

Virtual reality training for improving the skills needed for performing surgery of the ear, nose or throat

Affiliations
Meta-Analysis

Virtual reality training for improving the skills needed for performing surgery of the ear, nose or throat

Patorn Piromchai et al. Cochrane Database Syst Rev. .

Abstract

Background: Virtual reality simulation uses computer-generated imagery to present a simulated training environment for learners. This review seeks to examine whether there is evidence to support the introduction of virtual reality surgical simulation into ear, nose and throat surgical training programmes.

Objectives: 1. To assess whether surgeons undertaking virtual reality simulation-based training achieve surgical ('patient') outcomes that are at least as good as, or better than, those achieved through conventional training methods.2. To assess whether there is evidence from either the operating theatre, or from controlled (simulation centre-based) environments, that virtual reality-based surgical training leads to surgical skills that are comparable to, or better than, those achieved through conventional training.

Search methods: The Cochrane Ear, Nose and Throat Disorders Group (CENTDG) Trials Search Co-ordinator searched the CENTDG Trials Register; Central Register of Controlled Trials (CENTRAL 2015, Issue 6); PubMed; EMBASE; ERIC; CINAHL; Web of Science; ClinicalTrials.gov; ICTRP and additional sources for published and unpublished trials. The date of the search was 27 July 2015.

Selection criteria: We included all randomised controlled trials and controlled trials comparing virtual reality training and any other method of training in ear, nose or throat surgery.

Data collection and analysis: We used the standard methodological procedures expected by The Cochrane Collaboration. We evaluated both technical and non-technical aspects of skill competency.

Main results: We included nine studies involving 210 participants. Out of these, four studies (involving 61 residents) assessed technical skills in the operating theatre (primary outcomes). Five studies (comprising 149 residents and medical students) assessed technical skills in controlled environments (secondary outcomes). The majority of the trials were at high risk of bias. We assessed the GRADE quality of evidence for most outcomes across studies as 'low'. Operating theatre environment (primary outcomes) In the operating theatre, there were no studies that examined two of three primary outcomes: real world patient outcomes and acquisition of non-technical skills. The third primary outcome (technical skills in the operating theatre) was evaluated in two studies comparing virtual reality endoscopic sinus surgery training with conventional training. In one study, psychomotor skill (which relates to operative technique or the physical co-ordination associated with instrument handling) was assessed on a 10-point scale. A second study evaluated the procedural outcome of time-on-task. The virtual reality group performance was significantly better, with a better psychomotor score (mean difference (MD) 1.66, 95% CI 0.52 to 2.81; 10-point scale) and a shorter time taken to complete the operation (MD -5.50 minutes, 95% CI -9.97 to -1.03). Controlled training environments (secondary outcomes) In a controlled environment five studies evaluated the technical skills of surgical trainees (one study) and medical students (three studies). One study was excluded from the analysis. Surgical trainees: One study (80 participants) evaluated the technical performance of surgical trainees during temporal bone surgery, where the outcome was the quality of the final dissection. There was no difference in the end-product scores between virtual reality and cadaveric temporal bone training. Medical students: Two other studies (40 participants) evaluated technical skills achieved by medical students in the temporal bone laboratory. Learners' knowledge of the flow of the operative procedure (procedural score) was better after virtual reality than conventional training (SMD 1.11, 95% CI 0.44 to 1.79). There was also a significant difference in end-product score between the virtual reality and conventional training groups (SMD 2.60, 95% CI 1.71 to 3.49). One study (17 participants) revealed that medical students acquired anatomical knowledge (on a scale of 0 to 10) better during virtual reality than during conventional training (MD 4.3, 95% CI 2.05 to 6.55). No studies in a controlled training environment assessed non-technical skills.

Authors' conclusions: There is limited evidence to support the inclusion of virtual reality surgical simulation into surgical training programmes, on the basis that it can allow trainees to develop technical skills that are at least as good as those achieved through conventional training. Further investigations are required to determine whether virtual reality training is associated with better real world outcomes for patients and the development of non-technical skills. Virtual reality simulation may be considered as an additional learning tool for medical students.

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Conflict of interest statement

Patorn Piromchai: none known.

Alex Avery: none known.

Malinee Laopaiboon: none known.

Gregor Kennedy: was an investigator on two of the included studies (Zhao 2011a; Zhao 2011b) and two of the excluded studies (Zhao 2010a; Zhao 2010b).

Stephen O'Leary: was an investigator on two of the included studies (Zhao 2011a; Zhao 2011b) and two of the excluded studies (Zhao 2010a; Zhao 2010b).

Figures

1
1
Process for sifting search results and selecting studies for inclusion.
2
2
'Risk of bias' graph: review authors' judgements about each risk of bias item presented as percentages across all included studies.
3
3
'Risk of bias' summary: review authors' judgements about each risk of bias item for each included study.
4
4
Forest plot of comparison: 1 Virtual reality endoscopic sinus surgery versus conventional training: surgical trainees performance in operating theatre, outcome: 1.1 Psychomotor score.
5
5
Forest plot of comparison: 3 Virtual reality temporal bone dissection training versus conventional training: medical students performance in controlled environment, outcome: 3.1 Procedural score.
6
6
Forest plot of comparison: 3 Virtual reality temporal bone dissection training versus conventional training: medical students performance in controlled environment, outcome: 3.2 End‐product score.
1.1
1.1. Analysis
Comparison 1 Virtual reality endoscopic sinus surgery versus conventional training: surgical trainees' performance in the operating theatre, Outcome 1 Psychomotor score.
1.2
1.2. Analysis
Comparison 1 Virtual reality endoscopic sinus surgery versus conventional training: surgical trainees' performance in the operating theatre, Outcome 2 Procedural score.
2.1
2.1. Analysis
Comparison 2 Virtual reality temporal bone dissection training versus cadaveric dissection training: surgical trainees' performance in a controlled environment, Outcome 1 End‐product score.
3.1
3.1. Analysis
Comparison 3 Virtual reality temporal bone dissection training versus conventional training: medical students' performance in a controlled environment, Outcome 1 Procedural score.
3.2
3.2. Analysis
Comparison 3 Virtual reality temporal bone dissection training versus conventional training: medical students' performance in a controlled environment, Outcome 2 End‐product score.
4.1
4.1. Analysis
Comparison 4 Virtual reality endoscopic sinus surgery versus conventional training: medical students' performance in a controlled environment, Outcome 1 Anatomy score.

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Cited by

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