Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
Comment
. 2015 Dec 17:20:30566.
doi: 10.3402/meo.v20.30566. eCollection 2015.

The gamification of medical education: a broader perspective

Affiliations
Comment

The gamification of medical education: a broader perspective

Mohammed Muntasir et al. Med Educ Online. .
No abstract available

PubMed Disclaimer

Comment on

  • Gamification in medical education.
    Ahmed M, Sherwani Y, Al-Jibury O, Najim M, Rabee R, Ashraf M. Ahmed M, et al. Med Educ Online. 2015 Sep 29;20:29536. doi: 10.3402/meo.v20.29536. eCollection 2015. Med Educ Online. 2015. PMID: 26426401 Free PMC article. No abstract available.

References

    1. Ahmed M, Sherwani Y, Al-Jibury O, Najim M, Rabee R, Ashraf M. Gamification in medical education. Med Educ Online. 2015;20:29536. doi: http://dx.doi.org/10.3402/meo.v20.29536. - DOI - PMC - PubMed
    1. Deterding S, Dixon D, Nack L, O'Hara K, Sicart M. Gamification: Using game design elements in non-gaming contexts. Vancouver, BC, Canada: gamification research network; 2011. pp. 2425–2428. doi: http://dx.doi.org/10.1145/1979482.1979575 [cited 29 November 2015] - DOI
    1. Hamari J, Koivisto J, Sarsa H. Finland: IEEE; 2014. Does gamification work? – A literature review of empirical studies on gamification. 47th Hawaii International Conference on System Sciences; pp. 3025–34. doi: http://dx.doi.org/10.1109/HICSS.2014.377. - DOI
    1. Hsin-Yuan Huang W, Soman D. A practitioner's guide to gamification of education. Toronto, ON, Canada: Rotman school of management; 2013. Available from: http://inside.rotman.utoronto.ca/behaviouraleconomicsinaction [cited 29 November 2015]
    1. Rigby S, Ryan RM. Glued to games: how video games draw us in and hold us spellbound. Santa Barbara, California, CA: Praeger; 2011.

LinkOut - more resources