Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2016 May;13(3):297-304.
doi: 10.4306/pi.2016.13.3.297. Epub 2016 May 18.

Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing

Affiliations

Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing

Jeong Ha Park et al. Psychiatry Investig. 2016 May.

Abstract

Objective: Recent studies of online game addiction have suggested that social interaction and impulsivity are critical factors for the etiology and progress of online game addiction. We hypothesized that the genre of the online game is associated with impulsivity and sociality in individuals with online game addictions.

Methods: In total, 212 patients with problematic online game playing were divided into four groups by game genre: 1) massive multiplayer online role playing game (MMORPG), 2) real-time strategy (RTS), 3) first-person shooter (FPS), and 4) other. Their symptoms and characteristics were assessed using 8 scales and 2 tests to estimate self-esteem, impulsiveness, comorbidity, social interaction status, and cognitive function.

Results: The mean social anxiety score was highest in the MMORPG group and lowest in the FPS group. The mean self-esteem score was highest in the RTS group. Social anxiety score was positively correlated with Internet addiction score in the MMORPG group, and the self-esteem score was positively correlated with Internet addiction score in the RTS group.

Conclusion: The genre of online game was not associated with impulsivity, but social anxiety status varied significantly with game genre, and differences in social anxiety were especially pronounced in patients playing the MMORPG (highest social anxiety) and FPS (lowest social anxiety) game genres. In addition, self-esteem was highest in the RTS game genre.

Keywords: Impulsivity; Online game addiction; Online game genre; Self-esteem; Social anxiety.

PubMed Disclaimer

Figures

Figure 1
Figure 1. Correlation of YIAS-K score with SADS score and of YIAS-K score with Self-Esteem (SES) score. A: Partial correlation between Social Anxiety Scale score and YIAS score in the MMORPG group (r=0.428, p<0.01). B: Partial correlation between SES Scale score and YIAS score in the RTS group (r=0.39, p<0.01). YIAS-K: Young Internet Addiction-Korean, RTS: real-time strategy.

References

    1. Block JJ. Issues for DSM-V: internet addiction. Am J Psychiatry. 2008;165:306–307. - PubMed
    1. Christakis DA, Moreno MM, Jelenchick L, Myaing MT, Zhou C. Problematic internet usage in US college students: a pilot study. BMC Med. 2011;9:77. - PMC - PubMed
    1. Pies R. Should DSM-V designate “Internet Addiction” a mental disorder? Psychiatry (Edgmont) 2009;6:31–37. - PMC - PubMed
    1. Siomos KE, Dafouli ED, Braimiotis DA, Mouzas OD, Angelopoulos NV. Internet addiction among Greek adolescent students. Cyberpsychol Behav. 2008;11:653–657. - PubMed
    1. Kuss DJ, Griffiths MD. Internet and gaming addiction: a systematic literature review of neuroimaging studies. Brain Sci. 2012;2:347–374. - PMC - PubMed

LinkOut - more resources