Linking empathy to visuospatial perspective-taking in gambling addiction
- PMID: 28161613
- DOI: 10.1016/j.psychres.2016.12.061
Linking empathy to visuospatial perspective-taking in gambling addiction
Erratum in
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Corrigendum to 'Linking empathy to visuospatial perspective-taking in gambling addiction' Psychiatry Research 250 (2017) 177‒184.Psychiatry Res. 2020 Feb;284:112628. doi: 10.1016/j.psychres.2019.112628. Epub 2019 Oct 31. Psychiatry Res. 2020. PMID: 31677695 No abstract available.
Abstract
It has been demonstrated that people suffering from substance-related addictions are less empathic than their non-addicted counterparts. Our first aim was to verify if this is also true for behavioral addictions. We hypothesized that problem gamblers are less empathic than healthy controls. Our second aim was to identify a cognitive marker of empathy that could be targeted in cognitive rehabilitation strategies. We propose that a potential cognitive marker of empathy could be visuospatial perspective-taking. Specifically, we hypothesized that visuospatial perspective-taking performances are lower in problem gamblers compared to healthy controls and that these visuospatial performances predict empathy. Thirty-one non-gamblers, 24 healthy gamblers, and 21 problem gamblers performed a visuospatial perspective-taking task before completing the Interpersonal Reactivity Index (IRI; Davis, 1980; Davis, 1983). Problem gamblers had decreased empathy and lower performance at the visuospatial perspective-taking task than non-gamblers and healthy gamblers. Furthermore, we confirmed that visuospatial perspective-taking abilities predict empathy on the IRI dimensions of interpersonal perspective-taking and personal distress. The present study provides new evidence that reduced empathy is not limited to subjects with substance-related addictions; rather, it extends to behavioral addictions. Visuospatial perspective-taking may be a viable cognitive marker for use as a rehabilitation target of empathy.
Keywords: Addiction; Cognitive marker; Empathy; Gambling; Perspective-taking; Visuospatial.
Copyright © 2017 Elsevier Ireland Ltd. All rights reserved.
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