Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
- PMID: 28264590
- PMCID: PMC5572999
- DOI: 10.1556/2006.6.2017.007
Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
Abstract
Background and aims Internet gaming disorder (IGD) imposes a potential public health threat worldwide. Gaming motives are potentially salient factors of IGD, but research on Chinese gaming motives is scarce. This study empirically evaluated the psychometric properties of the Chinese version of the Motives for Online Gaming Questionnaire (C-MOGQ), the first inventory that measures seven different gaming motives applicable to all type of online games. We also investigated the associations between various gaming motives and IGD symptoms among Chinese gamers. Methods Three hundred and eighty-three Chinese adult online gamers (Mean age = 23.7 years) voluntarily completed our online, anonymous survey in December 2015. Results The confirmatory factor analysis results supported a bi-factor model with a general factor subsuming all C-MOGQ items (General Motivation) and seven uncorrelated domain-specific factors (Escape, Coping, Fantasy, Skill Development, Recreation, Competition, and Social). High internal consistencies of the overall scale and subscales were observed. The criterion-related validity of this Chinese version was also supported by the positive correlations of C-MOGQ scale scores with psychological need satisfaction and time spent gaming. Furthermore, we found that high General Motivation (coupled with high Escape motive and low Skill Development motive) was associated with more IGD symptoms reported by our Chinese participants. Discussion and conclusions Our findings demonstrated the utility of C-MOGQ in measuring gaming motives of Chinese online gamers, and we recommend the consideration of both its total score and subscale scores in future studies.
Keywords: Internet; addiction; bi-factor modeling; gaming; motives; scale validation.
Figures

Similar articles
-
Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.Addict Behav. 2021 Nov;122:107019. doi: 10.1016/j.addbeh.2021.107019. Epub 2021 Jun 13. Addict Behav. 2021. PMID: 34161877
-
Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ).Iran J Psychiatry. 2022 Oct;17(4):469-475. doi: 10.18502/ijps.v17i4.10697. Iran J Psychiatry. 2022. PMID: 36817817 Free PMC article.
-
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.Span J Psychol. 2024 May 27;27:e16. doi: 10.1017/SJP.2024.16. Span J Psychol. 2024. PMID: 38801093
-
A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).J Behav Addict. 2022 Aug 8;11(3):796-819. doi: 10.1556/2006.2022.00048. Print 2022 Sep 26. J Behav Addict. 2022. PMID: 35939353 Free PMC article.
-
Measurement instruments of online gaming disorder in adolescents and young people according to DSM-5 criteria: a systematic review.Adicciones. 2020 Nov 17;32(4):291-302. doi: 10.20882/adicciones.1277. Adicciones. 2020. PMID: 31342078 English, Spanish.
Cited by
-
The Impact of Pandemic-Related Life Stress on Internet Gaming: Social Cynicism and Gaming Motivation as Serial Mediators.Int J Environ Res Public Health. 2022 Jul 7;19(14):8332. doi: 10.3390/ijerph19148332. Int J Environ Res Public Health. 2022. PMID: 35886180 Free PMC article.
-
The development and validation of the Videogaming Motives Questionnaire (VMQ).PLoS One. 2020 Oct 23;15(10):e0240726. doi: 10.1371/journal.pone.0240726. eCollection 2020. PLoS One. 2020. PMID: 33095762 Free PMC article.
-
Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations.J Behav Addict. 2023 Mar 24;12(1):1-8. doi: 10.1556/2006.2023.00012. Print 2023 Mar 30. J Behav Addict. 2023. PMID: 36961739 Free PMC article. Review.
-
Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities.Int J Environ Res Public Health. 2022 Nov 25;19(23):15709. doi: 10.3390/ijerph192315709. Int J Environ Res Public Health. 2022. PMID: 36497782 Free PMC article.
-
Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China.J Behav Addict. 2018 Mar 1;7(1):62-69. doi: 10.1556/2006.7.2018.12. Epub 2018 Feb 21. J Behav Addict. 2018. PMID: 29463097 Free PMC article.
References
-
- Allison S. E., von Wahlde L., Shockley T., Gabbard G. O. (2006). The development of the self in the era of the Internet and role-playing fantasy games. American Journal of Psychiatry, 163(3), 381–385. doi:10.1176/appi.ajp.163.3.381 - DOI - PubMed
-
- American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). Washington, DC: American Psychiatric Association.
-
- Bartle R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research, 1(1), 19 Retrieved from http://www.mud.co.uk/richard/hcds.htm
-
- Batey M., Booth T., Furnham A., Lipman H. (2011). The relationship between personality and motivation: Is there a general factor of motivation? Individual Differences Research, 9(2), 115–125.
-
- Billieux J., Chanal J., Khazaal Y., Rochat L., Gay P., Zullino D., Van der Linden M. (2011). Psychological predictors of problematic involvement in massively multiplayer online role-playing games: Illustration in a sample of male cybercafé players. Psychopathology, 44(3), 165–171. doi:10.1159/000322525 - DOI - PubMed
MeSH terms
LinkOut - more resources
Full Text Sources
Other Literature Sources