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Review
. 2017 Dec:75:17-24.
doi: 10.1016/j.addbeh.2017.06.010. Epub 2017 Jun 16.

Internet gaming disorder: Trends in prevalence 1998-2016

Affiliations
Review

Internet gaming disorder: Trends in prevalence 1998-2016

Wendy Feng et al. Addict Behav. 2017 Dec.
No abstract available

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Conflict of interest statement

Declaration of interest:

The preparation of this manuscript was supported in part by a career development award from NIDA (K23DA032578; PI, D. Ramo). None of the funding agencies had any role in the study design, data collection, analysis or interpretation of data, writing of the report, or decision to submit the article for publication. None of the authors has any conflict of interest to disclose.

Figures

Fig. 1
Fig. 1
Number of Articles Published on IGD Prevalence Over Time (N=67; 27 studies in Natural Populations). The number of articles meeting inclusion/exclusion criteria for this review are plotted by year of publication.
Fig. 2
Fig. 2
IGD Prevalence Over Time (N=27 studies in Natural Populations). Prevalence data were extracted from publications with quantitative data on prevalence rates, in natural populations (e.g. study of all students in a particular grade in school, or representative sample of the general population), graphed by publication year. The average percentage was 4.7% across all years, and a linear trendline of the data yielded slope m = −0.0137.
Fig 3
Fig 3
Internet users as a percentage of the population. Percentage with access to the internet per 100 inhabitants of the 29 countries surveyed, from 1995–2015. Data from the World Bank.

References

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Publication types

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