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Comment
. 2017 Sep 1;6(3):280-284.
doi: 10.1556/2006.6.2017.046. Epub 2017 Aug 17.

Inclusion of Gaming Disorder in ICD has more advantages than disadvantages

Affiliations
Comment

Inclusion of Gaming Disorder in ICD has more advantages than disadvantages

Orsolya Király et al. J Behav Addict. .

Abstract

This paper is a response to a recent debate paper in which Aarseth et al. argue that the inclusion of a formal diagnosis and categories for problematic video gaming or Gaming Disorder (GD) in the World Health Organization's 11th Revision of the International Classification of Diseases (ICD-11) is premature and therefore the proposal should be removed. The present authors systematically address all the six main arguments presented by Aarseth et al. and argue that, even though some of the concerns presented in the debate paper are legitimate, the inclusion of GD in ICD-11 has more advantages than disadvantages. Furthermore, the present authors also argue that the two GD subtypes ("GD, predominantly online" and "GD, predominantly offline") are unnecessary and rather problematic; the main category for GD would be perfectly sufficient.

Keywords: DSM-5; Gaming Disorder; ICD-11; diagnosis; problematic gaming; video game addiction.

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Comment on

  • Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.
    Aarseth E, Bean AM, Boonen H, Colder Carras M, Coulson M, Das D, Deleuze J, Dunkels E, Edman J, Ferguson CJ, Haagsma MC, Helmersson Bergmark K, Hussain Z, Jansz J, Kardefelt-Winther D, Kutner L, Markey P, Nielsen RKL, Prause N, Przybylski A, Quandt T, Schimmenti A, Starcevic V, Stutman G, Van Looy J, Van Rooij AJ. Aarseth E, et al. J Behav Addict. 2017 Sep 1;6(3):267-270. doi: 10.1556/2006.5.2016.088. Epub 2016 Dec 30. J Behav Addict. 2017. PMID: 28033714 Free PMC article.

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