Policy responses to problematic video game use: A systematic review of current measures and future possibilities
- PMID: 28859487
- PMCID: PMC6426392
- DOI: 10.1556/2006.6.2017.050
Policy responses to problematic video game use: A systematic review of current measures and future possibilities
Abstract
Background and aims: Empirical research into problematic video game playing suggests that overuse might cause functional and psychological impairments for a minority of gamers. Therefore, the need for regulation in the case of video games (whether governmental or self-imposed) has arisen but has only been implemented in a few countries around the world, and predominantly in Asia. This paper provides a systematic review of current and potential policies addressing problematic gaming.
Methods: After conducting a systematic search in the areas of prevention, treatment, and policy measures relating to problematic Internet and video game use, papers were selected that targeted problematic gaming policies (N = 12; six in English and six in Korean). These papers served as the basis of this review.
Results: Policies were classified into three major groups: (i) policy measures limiting availability of video games (e.g., shutdown policy, fatigue system, and parental controls), (ii) measures aiming to reduce risk and harm (e.g., warning messages), and (iii) measures taken to provide help services for gamers. Beyond the attempt to classify the current and potential policy measures, the authors also tried to evaluate their efficiency theoretically and (if data were available) empirically.
Discussion and conclusions: Overall, it appears that although several steps have been taken to address problematic video game playing, most of these steps were not as effective as expected, or had not been evaluated empirically for efficacy. The reason for this may lie in the fact that the policies outlined only addressed or influenced specific aspects of the problem instead of using a more integrative approach.
Keywords: Internet Gaming Disorder; gaming addiction regulation; gaming policy; problematic video game playing.
Comment in
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Precise estimates of gaming-related harm should guide regulation of gaming.J Behav Addict. 2018 Sep 1;7(3):522-525. doi: 10.1556/2006.7.2018.54. Epub 2018 Jun 13. J Behav Addict. 2018. PMID: 29895184 Free PMC article.
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Playing the wrong game again? Policy responses to problematic video gaming in Brazil.J Behav Addict. 2018 Sep 1;7(3):518-521. doi: 10.1556/2006.7.2018.55. Epub 2018 Jun 28. J Behav Addict. 2018. PMID: 29950104 Free PMC article.
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Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018).J Behav Addict. 2018 Sep 1;7(3):536-539. doi: 10.1556/2006.7.2018.60. Epub 2018 Jul 16. J Behav Addict. 2018. PMID: 30010406 Free PMC article.
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The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder.J Behav Addict. 2018 Sep 1;7(3):531-535. doi: 10.1556/2006.7.2018.61. Epub 2018 Jul 16. J Behav Addict. 2018. PMID: 30010407 Free PMC article.
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Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use.J Behav Addict. 2018 Sep 1;7(3):526-530. doi: 10.1556/2006.7.2018.62. Epub 2018 Jul 16. J Behav Addict. 2018. PMID: 30010408 Free PMC article.
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Ambiguities in existing Iranian national policies addressing excessive gaming.J Behav Addict. 2018 Sep 1;7(3):540-542. doi: 10.1556/2006.7.2018.63. Epub 2018 Jul 19. J Behav Addict. 2018. PMID: 30022677 Free PMC article.
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Policy and prevention efforts for gaming should consider a broad perspective.J Behav Addict. 2018 Sep 1;7(3):543-547. doi: 10.1556/2006.7.2018.64. Epub 2018 Aug 16. J Behav Addict. 2018. PMID: 30111170 Free PMC article.
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Time to call for a global public health approach in prevention of the onset and progression of problematic gaming.J Behav Addict. 2018 Sep 1;7(3):548-552. doi: 10.1556/2006.7.2018.86. Epub 2018 Sep 21. J Behav Addict. 2018. PMID: 30238789 Free PMC article.
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Policy, prevention, and regulation for Internet Gaming Disorder.J Behav Addict. 2018 Sep 1;7(3):553-555. doi: 10.1556/2006.7.2018.79. J Behav Addict. 2018. PMID: 30273049 Free PMC article.
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Breaking the habit.J Behav Addict. 2018 Dec 1;7(4):900-902. doi: 10.1556/2006.7.2018.110. Epub 2018 Nov 14. J Behav Addict. 2018. PMID: 30427215 Free PMC article.
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The "ABCDE" of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation.J Behav Addict. 2019 Mar 1;8(1):3-6. doi: 10.1556/2006.8.2019.13. Epub 2019 Mar 28. J Behav Addict. 2019. PMID: 30920293 Free PMC article.
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