Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2017 Dec 8:8:654.
doi: 10.3389/fneur.2017.00654. eCollection 2017.

Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study

Affiliations

Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study

Tim Vanbellingen et al. Front Neurol. .

Abstract

Background: Approximately 70-80% of stroke survivors have limited activities of daily living, mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality seems to be beneficial to train upper limb function.

Objective: To evaluate the usability of VBT using the Leap Motion Controller (LMC) to train fine manual dexterity in the early rehabilitation phase of stroke patients as an add-on to conventional therapy. Additionally, this study aimed to estimate the feasibility and potential efficacy of the VBT.

Methods: During 3 months, 64 stroke patients were screened for eligibility, 13 stroke patients were included (4 women and 9 men; age range: 24-91 years; mean time post stroke: 28.2 days).

Intervention: Nine sessions of 30 min VBT, three times per week as an add-on to conventional therapy with stroke inpatients.

Outcome measures: Primary outcome was the usability of the system measured with the System Usability Scale. Secondary outcomes concerning feasibility were the compliance rate calculated from the total time spent on the intervention (TT) compared to planned time, the opinion of participants via open-end questions, and the level of active participation measured with the Pittsburgh Rehabilitation Participation Scale. Regarding the potential efficacy secondary outcomes were: functional dexterity measured with the Nine Hole Peg Test (NHPT), subjective dexterity measured with the Dexterity Questionnaire 24, grip strength measured with the Jamar dynamometer, and motor impairment of the upper limb measured with the Fugl-Meyer Upper Extremity (FM-UE) scale.

Results: Primarily, the usability of the system was good to excellent. The patient's perception of usability remained stable over a mean period of 3 weeks of VBT. Secondly, the compliance rate was good, and the level of active participation varied between good and very good. The opinion of the participants revealed that despite individual differences, the overall impression of the therapy and device was good. Patients showed significant improvements in hand dexterity. No changes were found in motor impairment of the upper limb (FM-UE) during intervention.

Conclusion: VBT using LMC is a usable rehabilitation tool to train dexterity in the early rehabilitation phase of stroke inpatients.

Keywords: Leap Motion Controller; dexterity; stroke; usability; videogame-based training; virtual reality.

PubMed Disclaimer

Figures

Figure 1
Figure 1
Research setup. Courtesy of S. Filius.
Figure 2
Figure 2
Games. Retrieved from Leap Motion App Store© (https://apps.leapmotion.com/?sign_up=true).
Figure 3
Figure 3
Group means with SEM for the results of the System Usability Scale (SUS) scores measured at different time points.
Figure 4
Figure 4
Group means with SEM for the results of the Pittsburgh Rehabilitation Participation Scale (PRPS) scores measured at different time points.
Figure 5
Figure 5
Group means with SEM for the results of (A) the Nine Hole Peg Test (NHPT) scores in seconds (s), (B) the Dexterity Questionnaire 24 (DextQ-24) scores, and (C) the Jamar grip strength in kilograms (kg).

References

    1. Langhorne P, Bernhardt J, Kwakkel G. Stroke rehabilitation. Lancet (2011) 377(9778):1693–702. 10.1016/S0140-6736(11)60325-5 - DOI - PubMed
    1. Caimmi M, Carda S, Giovanzana C, Maini ES, Sabatini AM, Smania N, et al. Using kinematic analysis to evaluate constraint-induced movement therapy in chronic stroke patients. Neurorehabil Neural Repair (2008) 22(1):31–9. 10.1177/1545968307302923 - DOI - PubMed
    1. Pollock A, Farmer SE, Brady MC, Langhorne P, Mead GE, Mehrholz J, et al. Interventions for improving upper limb function after stroke. Cochrane Database Syst Rev (2014) (11):CD010820. 10.1002/14651858.CD010820.pub2 - DOI - PMC - PubMed
    1. Ekstrand E, Rylander L, Lexell J, Brogårdh C. Perceived ability to perform daily hand activities after stroke and associated factors: a cross-sectional study. BMC Neurol (2016) 16(1):208. 10.1186/s12883-016-0733-x - DOI - PMC - PubMed
    1. Veerbeek JM, van Wegen E, Van Peppen R, Van Der Wees PJ, Hendriks E, Rietberg M, et al. What is the evidence for physical therapy poststroke? A systematic review and meta-analysis. PLoS One (2014) 9(2):e87987. 10.1371/journal.pone.0087987 - DOI - PMC - PubMed