The use of gamification to teach in the nursing field
- PMID: 29924165
- DOI: 10.1590/0034-7167-2017-0023
The use of gamification to teach in the nursing field
Abstract
Objectives: To investigate whether the course offer with elements of gamification contributes to the formation of competences in Informatics in Nursing; and evaluate it based on teaching and learning criteria and content structure.
Method: Exploratory, applied and technological innovation research, with a qualitative and quantitative approach, developed at a university in the southern region of the country between February and November 2016. Participants were professors (5) and nursing students (10).
Results: The adoption of gamification was considered an interesting and innovative approach, as an alternative to traditional practices and applicable to Nursing teaching. In the quantitative analysis, it was observed that the course contemplates the set of evaluated criteria. Final considerations: Gamification contributes to the formation of competences among Nursing students for positively influencing the teaching-learning process. It can be understood as one more resource in the teaching work with a view to student motivation and meaningful learning.
Similar articles
-
Teaching EBP Using Game-Based Learning: Improving the Student Experience.Worldviews Evid Based Nurs. 2016 Aug;13(4):285-93. doi: 10.1111/wvn.12152. Epub 2016 Mar 29. Worldviews Evid Based Nurs. 2016. PMID: 27028987 Review.
-
The impact on nursing students' opinions and motivation of using a "Nursing Escape Room" as a teaching game: A descriptive study.Nurse Educ Today. 2019 Jan;72:73-76. doi: 10.1016/j.nedt.2018.10.018. Epub 2018 Nov 13. Nurse Educ Today. 2019. PMID: 30453202
-
Changes in nursing students' expectations of nursing clinical faculties' competences: A longitudinal, mixed methods study.Nurse Educ Today. 2017 Dec;59:38-44. doi: 10.1016/j.nedt.2017.08.013. Epub 2017 Sep 8. Nurse Educ Today. 2017. PMID: 28934639
-
Effective classroom teaching methods: a critical incident technique from millennial nursing students' perspective.Int J Nurs Educ Scholarsh. 2014 Jan 11;10:/j/ijnes.2013.10.issue-1/ijnes-2013-0024/ijnes-2013-0024.xml. doi: 10.1515/ijnes-2013-0024. Int J Nurs Educ Scholarsh. 2014. PMID: 24429374
-
How gaming is used as an innovative strategy for nursing education.Nurs Educ Perspect. 2007 Sep-Oct;28(5):263-7. Nurs Educ Perspect. 2007. PMID: 17944262 Review.
Cited by
-
"Fala-M@no-COVID-19": technological development of a health navigation program for men during the pandemic.Rev Bras Enferm. 2023 Dec 4;76(6):e20220534. doi: 10.1590/0034-7167-2022-0534. eCollection 2023. Rev Bras Enferm. 2023. PMID: 38055470 Free PMC article.
-
Gamification of e-learning in higher education: a systematic literature review.Smart Learn Environ. 2023;10(1):10. doi: 10.1186/s40561-023-00227-z. Epub 2023 Jan 31. Smart Learn Environ. 2023. PMID: 40478066 Free PMC article. Review.
-
A gameful blended-learning experience in nursing: A qualitative focus group study.Nurse Educ Today. 2021 Nov;106:105109. doi: 10.1016/j.nedt.2021.105109. Epub 2021 Aug 18. Nurse Educ Today. 2021. PMID: 34450457 Free PMC article.
-
Linking Out Loud (LOL): Developing critical thinking.MedEdPublish (2016). 2020 Mar 10;9:42. doi: 10.15694/mep.2020.000042.1. eCollection 2020. MedEdPublish (2016). 2020. PMID: 38058902 Free PMC article.
-
New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children.Children (Basel). 2022 Sep 30;9(10):1503. doi: 10.3390/children9101503. Children (Basel). 2022. PMID: 36291439 Free PMC article.
MeSH terms
LinkOut - more resources
Full Text Sources
Other Literature Sources