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Comment
. 2018 Sep 1;7(3):526-530.
doi: 10.1556/2006.7.2018.62. Epub 2018 Jul 16.

Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use

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Comment

Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use

Antonius J Van Rooij et al. J Behav Addict. .

Abstract

A more integrative approach to the prevention of problematic gaming behavior is recommended in Király et al.'s review. We discuss the Dutch policy responses to problematic gaming behavior and suggest two alternatives to the dominant survey research approach to achieve this. Employing time-use/diary studies allows us to map out the full scope of leisure-time use and employing log-data analysis improves our understanding of gamer behavior within the virtual context. All of these approaches would benefit from accounting for the diversity of within-virtual context behavior. The approach is summarized as a multimethod, dual-context approach to understanding leisure-time behavior.

Keywords: log-data; multimethod; prevention; problematic gaming; survey research; time use diaries.

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Figures

<i>Figure 1</i>.
Figure 1.
Multimethod, dual-context approach to understanding leisure time and gaming behavior: reach and limitations of various methods. (A) Traditional time-studies approach (time-use diary): wide but shallow; (B) Media-effects approach; (C) Log-data analysis: “silo

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