Video game loot boxes are linked to problem gambling: Results of a large-scale survey
- PMID: 30462669
- PMCID: PMC6248934
- DOI: 10.1371/journal.pone.0206767
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
Erratum in
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Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey.PLoS One. 2019 Mar 14;14(3):e0214167. doi: 10.1371/journal.pone.0214167. eCollection 2019. PLoS One. 2019. PMID: 30870502 Free PMC article.
Abstract
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common. There is concern in the research community that similarities between loot boxes and gambling may lead to increases in problem gambling amongst gamers. A large-scale survey of gamers (n = 7,422) found evidence for a link (η2 = 0.054) between the amount that gamers spent on loot boxes and the severity of their problem gambling. This link was stronger than a link between problem gambling and buying other in-game items with real-world money (η2 = 0.004), suggesting that the gambling-like features of loot boxes are specifically responsible for the observed relationship between problem gambling and spending on loot boxes. It is unclear from this study whether buying loot boxes acts as a gateway to problem gambling, or whether spending large amounts of money on loot boxes appeals more to problem gamblers. However, in either case these results suggest that there may be good reason to regulate loot boxes in games.
Conflict of interest statement
The authors have declared that no competing interests exist.
Figures
Comment in
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Loot box limit-setting: a potential policy to protect video game users with gambling problems?Addiction. 2019 May;114(5):935-936. doi: 10.1111/add.14583. Epub 2019 Mar 10. Addiction. 2019. PMID: 30746800 No abstract available.
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