Loot box limit-setting: a potential policy to protect video game users with gambling problems?
- PMID: 30746800
- DOI: 10.1111/add.14583
Loot box limit-setting: a potential policy to protect video game users with gambling problems?
Keywords: Gambling; electronic gambling machines; limit setting; loot boxes; psychology; video games.
Comment in
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Loot box limit-setting is not sufficient on its own to prevent players from overspending: a reply to Drummond, Sauer & Hall.Addiction. 2019 Jul;114(7):1324-1325. doi: 10.1111/add.14628. Epub 2019 May 11. Addiction. 2019. PMID: 30955212 No abstract available.
Comment on
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Video game loot boxes are linked to problem gambling: Results of a large-scale survey.PLoS One. 2018 Nov 21;13(11):e0206767. doi: 10.1371/journal.pone.0206767. eCollection 2018. PLoS One. 2018. PMID: 30462669 Free PMC article.
References
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- Drummond A., Sauer J. D. Video game loot boxes are psychologically akin to gambling. Nat Hum Behav 2018; 2: 530-532.
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- Griffiths M. D. Is the buying of loot boxes in video games a form of gambling or gaming? Gaming Law Rev 2018; 22: 52-54.
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- Zendle D., Cairns P. Video game loot boxes are linked to problem gambling: results of a large-scale survey. PLOS ONE 2018; 13: e0206767.
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- Griffiths M. Hot topics in gambling: gambling blocking apps, loot boxes, and ‘crypto-trading addiction’. Online Gambling Lawyer 2018; 17: 9-11.
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- King D. L., Delfabbro P. H. Predatory monetization schemes in video games (eg ‘loot boxes’) and internet gaming disorder. Addiction 2018; 113: 1967-1969.
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