Cyber Behaviors Among Heterosexual and Sexual Minority Youth: Subgroup Differences and Associations with Health Indicators
- PMID: 30896972
- PMCID: PMC6533788
- DOI: 10.1089/cyber.2018.0408
Cyber Behaviors Among Heterosexual and Sexual Minority Youth: Subgroup Differences and Associations with Health Indicators
Abstract
To examine the associations of adolescent sexual orientation with cyber behaviors and health indicators 5 years later during young adulthood and test whether cyber behaviors contribute to sexual orientation health disparities. Data were drawn from Waves 2 and 7 from the NEXT Generational Health Study, a nationally representative cohort of U.S. adolescents (n = 2012). Multiple linear regressions were used to examine differences between sexual orientation subgroups (defined based on sexual attraction) in five cyber behaviors and five health indicators. Mediation analyses were conducted to examine whether cyber behaviors mediated the associations between bisexual attraction and health indicators. Relative to heterosexual peers, bisexual youth spent more time engaging in cyber behaviors and social media, and reported more psychosomatic symptoms and poorer general health. Gay and questioning males spent less time playing video games than heterosexual males. Bisexual females reported more depressive symptoms and less optimism and happiness than heterosexual females. Time spent on cyber behaviors and social media was a significant mediator of adolescent bisexual attraction and worse health outcomes in young adulthood. Frequency of cyber behaviors differed between sexual minority subgroups. Bisexual youth in particular had more psychosomatic symptoms and poorer general health. Engagement in cyber behaviors and social media use contributed to increased health disparities among bisexual youth.
Keywords: LGBQ; bisexuality; cyber behaviors; positive health; social network; video gaming.
Conflict of interest statement
No competing financial interests exist.
Figures
References
-
- Strasburger VC, Jordan AB, Donnerstein E. Health effects of media on children and adolescents. Pediatrics 2010; 125:756–767 - PubMed
-
- Hargittai E, Hinnant A. Digital inequality: differences in young adults' use of the Internet. Communication Research 2008; 35:602–621
-
- Larson RW. How US children and adolescents spend time: what it does (and doesn't) tell us about their development. Current Directions in Psychological Science 2001; 10:160–164
-
- Greitemeyer T, Mügge DO. Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin 2014; 40:578–589 - PubMed
-
- Li AY, Lo BC, Cheng C. It is the family context that matters: concurrent and predictive effects of aspects of parent-child interaction on video gaming-related problems. Cyberpsychology, Behavior, and Social Networking 2018; 21:374–380 - PubMed
MeSH terms
Grants and funding
LinkOut - more resources
Full Text Sources
Medical
