Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2019 Jul 26:10:1731.
doi: 10.3389/fpsyg.2019.01731. eCollection 2019.

The Association Between Video Gaming and Psychological Functioning

Affiliations

The Association Between Video Gaming and Psychological Functioning

Juliane M von der Heiden et al. Front Psychol. .

Abstract

Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research, we aimed to shed light on the relation between video gaming and gamers' psychological functioning. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, M age = 23.06, SD age = 5.91). Results revealed a medium-sized negative correlation between problematic video gaming and psychological functioning with regard to psychological symptoms, affectivity, coping, and self-esteem. Moreover, gamers' reasons for playing and their preferred game genres were differentially related to psychological functioning with the most notable findings for distraction-motivated players as well as action game players. Future studies are needed to examine whether these psychological health risks reflect the causes or consequences of video gaming.

Keywords: computer games; coping; game genres; psychological health; video gaming behavior.

PubMed Disclaimer

References

    1. American Psychiatric Association (2013). Diagnostic and Statistical Manual of Mental Disorders: DSM-5, 5th Edn Washington DC: American Psychiatric Association.
    1. Anderson C. A., Bushman B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychol. Sci. 12 353–359. 10.1111/1467-9280.00366 - DOI - PubMed
    1. Anderson C. A., Shibuya A., Ihori N., Swing E. L., Bushman B. J., Sakamoto A., et al. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychol. Bull. 136 151–173. 10.1037/a0018251 - DOI - PubMed
    1. Apperley T. H. (2006). Genre and game studies: toward a critical approach to video game genres. Simul. Gaming 37 6–23. 10.1177/1046878105282278 - DOI
    1. Asendorpf J. B. (1997). SGSE-Schüchternheits- und Geselligkeitsskalen für Erwachsene [Scales on shyness and sociality for adults]. Berlin: Humboldt-Universität.

LinkOut - more resources