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. 2019 Sep 20:10:2159.
doi: 10.3389/fpsyg.2019.02159. eCollection 2019.

Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review

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Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review

Stefan C Michalski et al. Front Psychol. .

Abstract

In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training to real-world sporting contexts. The initial search identified 448 articles, but only 4 of these articles met basic criteria necessary to assess real-world transfer. Key factors regarding the study design, learner characteristics and training environment of these studies are considered. In a relatively new area of research, the findings from these 4 articles are encouraging and provide initial support for the notion that skills training in a VE can improve real-world performance in sports. However, for a wider uptake of VEs in sports training, it is important that more research demonstrates real-world transfer. Study design recommendations are suggested for researchers, developers or trainers who are considering demonstrating real-world transfers from virtual to real-world environments.

Keywords: learner characteristics; study design; training environment; transfer; virtual environment.

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Figures

Figure 1
Figure 1
The article selection and screening process using the PRISMA flow diagram (Liberati et al., 2009). Databases searched included PsycINFO, SportDiscus via EBSCOhost and IEEE Explore.

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