Virtual sports deserve real sports medical attention
- PMID: 31803495
- PMCID: PMC6887499
- DOI: 10.1136/bmjsem-2019-000606
Virtual sports deserve real sports medical attention
Abstract
In recent years, virtual sports or 'eSports' have grown exponentially both recreationally and at the professional level. eSports comprise several regulated video games played competitively, using electronic platforms. Some eSports competitions present a structure comparable to traditional sports, and eSports players, even with major skills and mental focus, need preparation and training to thrive. However, little is known about the demands of eSports competitions and continuous training. As the popularity and stakes rise, concerns about the health and emerging risks of eSports participation might arise. Indeed, in the absence of proper descriptive data about the specific characteristics of the eSports population (including factors such as screen time, physical activity, overuse injuries or training environment), effective prevention and care cannot be developed nor provided. Therefore, quality healthcare and prevention strategies are needed. In the current viewpoint, we argue that those involved with Sports Science and Medicine should lead the discussion and reflect on the health effects of eSports participation, providing scientifically-based arguments to better answer to the current eSports professionalism.
Keywords: athlete; sitting time; sports & exercise medicine.
© Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ.
Conflict of interest statement
Competing interests: None declared.
Figures
References
-
- Cambrigde Online Dictionary Meaning of sport in English. Available: https://dictionary.cambridge.org/dictionary/english/sport [Accessed Sep 2019].
-
- Pink B. Defining sport and physical activity, a conceptual model. Statistics ABO, 2008.
-
- Karhulahti V-M. Reconsidering Esport: economics and executive ownership. Physical Culture and Sport Studies and Research 2017;74:43–53. 10.1515/pcssr-2017-0010 - DOI
-
- Hallmann K, Giel T. eSports – competitive sports or recreational activity? Sport Management Review 2018;21:14–20. 10.1016/j.smr.2017.07.011 - DOI
Publication types
LinkOut - more resources
Full Text Sources
Research Materials