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. 2019 Apr-Jun;12(2):100-105.
doi: 10.5935/1984-0063.20190069.

Games as education tools

Affiliations

Games as education tools

Katie Moraes Almondes et al. Sleep Sci. 2019 Apr-Jun.

Abstract

Objective: The aim of this study was evaluated effects of an intervention with the serious game "Perfect Bedroom: learn to sleep well" on the sleep habits of healthy children.

Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presented four stages: pre-intervention, intervention, post-intervention and follow-up. Parents responded questionnaires about sociodemographic data and sleep habits measured by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies developed by researchers: "Set up your bedroom" and "Mapping activities before bedtime". The intervention was performed with "Perfect Bedroom" twice a week and for three weeks in a row. Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test) and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures).

Results: Preliminary results indicated non-significant differences on the sleep habits reported by parents. Children's responses indicated a reduction in the number of electronic objects in bedroom and actions with these devices to EG.

Discussion: As far as we know, this is the first study that used a serious game to promote healthy sleep habits in children. In addition, they are actively included in the change process. Preliminary findings contribute to indicate the potential of this approach as an effective tool to promote healthy sleep habits in children.

Keywords: Children; Games, Experimental; Interactive Learning; Sleep; Sleep Hygiene.

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Figures

Figure 1
Figure 1
Characterization of activities at night and before sleep according to strategy to "Mapping activities before bedtime": a) experimental group; b) control group.

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