Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review
- PMID: 32012042
- PMCID: PMC7055787
- DOI: 10.2196/14565
Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review
Abstract
Background: Virtual reality (VR) technology has been explored in the health sector as a novel tool for supporting treatment side effects, including managing pain and anxiety. VR has recently become more available with the launch of low-cost devices and apps.
Objective: This study aimed to provide an updated review of the research into VR use for pain and anxiety in pediatric patients undergoing medical procedures. Specifically, we wanted to gain an understanding of the techniques and goals used in selecting or designing VR apps in this context.
Methods: We performed a scoping review. To identify relevant studies, we searched three electronic databases. Two authors screened the titles and abstracts for relevance and eligibility criteria.
Results: Overall, 1386 articles published between 2013 and 2018 were identified. In total 18 articles were included in the review, with 7 reporting significant reduction in pediatric pain or anxiety, 3 testing but finding no significant impact of the VR apps employed, and the rest not conducting any test of significance. We identified 9 articles that were based on VR apps specifically designed and tailored for pediatric patients. The findings were analyzed to develop a holistic model and describe the product, experience, and intervention aspects that need to be considered in designing such medical VR apps.
Conclusions: VR has been demonstrated to be a viable choice for managing pain and anxiety in a range of medical treatments. However, commercial products lack diversity and meaningful design strategies are limited beyond distraction techniques. We propose future VR interventions to explore skill-building goals in apps characterized by dynamic feedback to the patient and experiential and product qualities that enable them to be an active participant in managing their own care. To achieve this, design must be part of the development.
Keywords: adolescents; anxiety; children; design; distraction; pain; virtual reality.
©Naseem Ahmadpour, Melanie Keep, Anna Janssen, Anika Saiyara Rouf, Michael Marthick. Originally published in JMIR Serious Games (http://games.jmir.org), 31.01.2020.
Conflict of interest statement
Conflicts of Interest: None declared.
Figures



Similar articles
-
Use of virtual reality in managing paediatric procedural pain and anxiety: An integrative literature review.J Clin Nurs. 2022 Nov;31(21-22):3032-3059. doi: 10.1111/jocn.16217. Epub 2022 Jan 23. J Clin Nurs. 2022. PMID: 35068011 Review.
-
Virtual Reality Interventions and Chronic Pain: Scoping Review.J Med Internet Res. 2025 Feb 18;27:e59922. doi: 10.2196/59922. J Med Internet Res. 2025. PMID: 39965778 Free PMC article.
-
Effectiveness of Virtual Reality Interventions for Adolescent Patients in Hospital Settings: Systematic Review.J Med Internet Res. 2021 Jun 28;23(6):e24967. doi: 10.2196/24967. J Med Internet Res. 2021. PMID: 34185015 Free PMC article.
-
Synthesizing Multiple Stakeholder Perspectives on Using Virtual Reality to Improve the Periprocedural Experience in Children and Adolescents: Survey Study.J Med Internet Res. 2020 Jul 17;22(7):e19752. doi: 10.2196/19752. J Med Internet Res. 2020. PMID: 32706671 Free PMC article.
-
Virtual reality distraction for acute pain in children.Cochrane Database Syst Rev. 2020 Oct 22;10(10):CD010686. doi: 10.1002/14651858.CD010686.pub2. Cochrane Database Syst Rev. 2020. PMID: 33089901 Free PMC article.
Cited by
-
Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study.JMIR Rehabil Assist Technol. 2020 Nov 23;7(2):e22620. doi: 10.2196/22620. JMIR Rehabil Assist Technol. 2020. PMID: 33226346 Free PMC article.
-
Exploring the added value of virtual reality biofeedback game DEEP in forensic psychiatric inpatient care-A qualitative study.Front Psychol. 2023 Nov 9;14:1201485. doi: 10.3389/fpsyg.2023.1201485. eCollection 2023. Front Psychol. 2023. PMID: 38023054 Free PMC article.
-
Contemplating or Acting? Which Immersive Modes Should Be Favored in Virtual Reality During Physiotherapy for Breast Cancer Rehabilitation.Front Psychol. 2021 Apr 8;12:631186. doi: 10.3389/fpsyg.2021.631186. eCollection 2021. Front Psychol. 2021. PMID: 33897539 Free PMC article.
-
Virtual Reality in the Pediatric Intensive Care Unit: Patient Emotional and Physiologic Responses.Front Digit Health. 2022 Mar 28;4:867961. doi: 10.3389/fdgth.2022.867961. eCollection 2022. Front Digit Health. 2022. PMID: 35419557 Free PMC article.
-
Effect of an Immersive Virtual Reality Intervention on Pain and Anxiety Associated With Peripheral Intravenous Catheter Placement in the Pediatric Setting: A Randomized Clinical Trial.JAMA Netw Open. 2021 Aug 2;4(8):e2122569. doi: 10.1001/jamanetworkopen.2021.22569. JAMA Netw Open. 2021. PMID: 34432011 Free PMC article. Clinical Trial.
References
-
- Li A, Montaño Z, Chen VJ, Gold JI. Virtual reality and pain management: current trends and future directions. Pain Manag. 2011 Mar;1(2):147–57. doi: 10.2217/pmt.10.15. http://europepmc.org/abstract/MED/21779307 - DOI - PMC - PubMed
-
- Chirico A, D'Aiuto M, Pinto M, Milanese C, Napoli A, Avino F. The elapsed time during a virtual reality treatment for stressful procedures. A pool analysis on breast cancer patients during chemotherapy. In: Pietro G, Gallo L, Howlett R, Jain L, editors. Intelligent Interactive Multimedia Systems and Services 2016. Cham: Springer; 2016. pp. 731–8.
Publication types
LinkOut - more resources
Full Text Sources
Medical