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. 2017;16(2):81-90.
doi: 10.4017/gt.2017.16.2.003.00.

Understanding older adults' perceptions of and attitudes towards exergames

Affiliations

Understanding older adults' perceptions of and attitudes towards exergames

Laura H Barg-Walkow et al. Gerontechnology. 2017.

Abstract

Purpose: Maintaining physical activity is a key component of successful aging and has benefits for both physical and cognitive functioning in the older adult population. One promising method for engaging in physical activity is through exergames, which are video games designed to promote exercise. Exergames have the potential to be used by a wide range of people, including older adults, in a variety of settings, such as at home, in community living environments, or senior centers. However, exergames have not been designed for older adults (e.g., with respect to their attitudes, needs). Thus, older adults may not adopt these systems if they perceive them as not useful or relevant to them.

Method: Twenty older adults (aged 60-79) interacted with two exergames, and were then interviewed about their perceptions of the system's ease of use and usefulness, as well as their general attitudes towards the system.

Results: Participants identified the potential for exergames' usefulness for various goals, such as to increase their physical activity. However, they also reported negative attitudes concerning the system, including perceiving barriers to system use. Overall, participants said they would use the system in the future and recommend it to other people at their age for improving health, despite these use challenges.

Conclusion: The older adults were open to adopting exergames, which could provide opportunities to increase physical activity. Given the participants' overall positive perceptions of the usefulness of exergames, designers must address the perceived challenges of using these systems. Understanding barriers and facilitators for older adults' use of exergames can guide design, training, and adoption of these systems.

Keywords: exergames; older adults; system perceptions; technology acceptance.

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Figures

Figure 1.
Figure 1.
Percentage of participants’ responses to the five PEOU questions on a scale of strongly disagree to strongly agree
Figure 2.
Figure 2.
Percentage of participants’ responses to the five PU questions on a scale of strongly disagree to strongly agree.
Figure 3.
Figure 3.
Participants’ responses to the statement “I would use the system to increase my level of physical activity” on a scale of strongly disagree to strongly agree
Figure 4.
Figure 4.
Participants’ responses to the statement “I would use the system for fun” on a scale of strongly disagree to strongly agree
Figure 5.
Figure 5.
Participants’ responses to the statement “I am satisfied with the system as a whole” on a scale of strongly disagree to strongly agree
Figure 6.
Figure 6.
Participants’ responses to the statement “The system is enjoyable to use” on a scale of strongly disagree to strongly agree
Figure 7.
Figure 7.
Participants’ responses to the statement “I felt very confident using the system” on a scale of strongly disagree to strongly agree
Figure 8.
Figure 8.
Participants’ responses to the statement “I think that I would need the support of a technical person to be able to use this system” on a scale of strongly disagree to strongly agree
Figure 9.
Figure 9.
Participants’ responses to the statement “I needed to learn a lot of things before I could get going with this system” on a scale of strongly disagree to strongly agree
Figure 10.
Figure 10.
Participants’ responses to the statement “I found the system unnecessarily complex” on a scale of strongly disagree to strongly agree

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