Understanding older adults' perceptions of and attitudes towards exergames
- PMID: 32025226
- PMCID: PMC7002032
- DOI: 10.4017/gt.2017.16.2.003.00
Understanding older adults' perceptions of and attitudes towards exergames
Abstract
Purpose: Maintaining physical activity is a key component of successful aging and has benefits for both physical and cognitive functioning in the older adult population. One promising method for engaging in physical activity is through exergames, which are video games designed to promote exercise. Exergames have the potential to be used by a wide range of people, including older adults, in a variety of settings, such as at home, in community living environments, or senior centers. However, exergames have not been designed for older adults (e.g., with respect to their attitudes, needs). Thus, older adults may not adopt these systems if they perceive them as not useful or relevant to them.
Method: Twenty older adults (aged 60-79) interacted with two exergames, and were then interviewed about their perceptions of the system's ease of use and usefulness, as well as their general attitudes towards the system.
Results: Participants identified the potential for exergames' usefulness for various goals, such as to increase their physical activity. However, they also reported negative attitudes concerning the system, including perceiving barriers to system use. Overall, participants said they would use the system in the future and recommend it to other people at their age for improving health, despite these use challenges.
Conclusion: The older adults were open to adopting exergames, which could provide opportunities to increase physical activity. Given the participants' overall positive perceptions of the usefulness of exergames, designers must address the perceived challenges of using these systems. Understanding barriers and facilitators for older adults' use of exergames can guide design, training, and adoption of these systems.
Keywords: exergames; older adults; system perceptions; technology acceptance.
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References
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- Center for Disease Control and Prevention. Physical Activity and Health: A Report from the Surgeon General, 1999. National Center for Chronic Disease Prevention and Health Promotion, Division of Nutrition and Physical Activity. Retrieved November 15, 2015 from http://www.cdc.gov/nccdphp/sgr/olderad.htm
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- Pigford T. Feasibility and Benefit of Using the Nintendo Wii Fit for Balance Rehabilitation in an Elderly Patient Experiencing Recurrent Falls. Journal of Student Physical Therapy Research 2010;2(1):12–20
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