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. 2020 Mar 13;17(6):1870.
doi: 10.3390/ijerph17061870.

Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

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Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

Kevin Rudolf et al. Int J Environ Res Public Health. .

Abstract

The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; p < 0.01) and BMI (rho = 0.11; p < 0.01), as well as a poor negative association to self-reported health status (rho = -0.14; p < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group.

Keywords: eSports; gaming; health promotion; nutrition; physical activity; sleep; training; video games.

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Conflict of interest statement

The authors declare no conflict of interest. The present study is part of the esportwissen.de-project, which is financially supported by the AOK Rhineland/Hamburg. The funders had no influence on the design of the study; in the collection, analyses or interpretation of data; in the writing of the manuscript, or in the decision to publish the results.

Figures

Figure 1
Figure 1
Sports activities of sample participants. Multiple responses were possible (n = 1100).
Figure 2
Figure 2
Content of players’ structured trainings (n = 295). Values represent respondents who stated that they always train or often train for that aspect in their training sessions.

References

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