The Effectiveness of Virtual Reality in Patients With Spinal Pain: A Systematic Review and Meta-Analysis
- PMID: 32196892
- DOI: 10.1111/papr.12885
The Effectiveness of Virtual Reality in Patients With Spinal Pain: A Systematic Review and Meta-Analysis
Abstract
Background: Virtual reality (VR) technologies have been shown to be beneficial in various areas of health care; to date, there are no systematic reviews examining the effectiveness of VR technology for the treatment of spinal pain.
Purpose: To investigate the effectiveness of VR technology in the management of individuals with acute, subacute, and chronic spinal pain.
Methods: Six electronic databases were searched until November 2019. Randomized controlled trials (RCTs) assessing the effectiveness of VR were eligible for inclusion. Two independent reviewers extracted the data and assessed the risk of bias for each study and the overall quality of evidence. Mean differences of outcomes were pooled as appropriate using random-effects models.
Results: Seven RCTs with high risk of bias met review criteria. Quality of evidence ranged from very low to low quality. In patients with chronic neck pain, VR improved global perceived effect (GPE), satisfaction, and general health at short-term follow-up, as well as general health and balance at intermediate-term follow-up compared to kinematic training. VR improved pain intensity and disability at short-term and long-term follow-up compared to conventional proprioceptive training in patients with chronic neck pain. In patients with either subacute or chronic low back pain (LBP), VR improved pain, disability, and fear of movement compared to lumbar stabilization exercises and improved pain compared to conventional physical therapy (at short-term follow-up). In patients with chronic LBP, VR improved pain compared to lumbar stabilization exercises and improved fear of movement compared to conventional physical therapy (at short-term follow-up).
Conclusion: VR's potential for improvement in outcomes for spinal pain that demonstrated statistical and/or clinical significance (pain intensity, disability, fear of movement, GPE, patient satisfaction, general health status, and balance) highlights the need for more focused, higher-quality research on the efficacy and effectiveness of VR for treatment of patients with spinal pain.
Keywords: back pain; cervical pain; low back pain; physical therapy; virtual reality.
© 2020 World Institute of Pain.
Similar articles
-
Remote kinematic training for patients with chronic neck pain: a randomised controlled trial.Eur Spine J. 2018 Jun;27(6):1309-1323. doi: 10.1007/s00586-017-5323-0. Epub 2017 Oct 10. Eur Spine J. 2018. PMID: 29018956 Clinical Trial.
-
Cervical kinematic training with and without interactive VR training for chronic neck pain - a randomized clinical trial.Man Ther. 2015 Feb;20(1):68-78. doi: 10.1016/j.math.2014.06.008. Epub 2014 Jul 5. Man Ther. 2015. PMID: 25066503 Clinical Trial.
-
An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19.J Med Internet Res. 2021 Feb 22;23(2):e26292. doi: 10.2196/26292. J Med Internet Res. 2021. PMID: 33484240 Free PMC article. Clinical Trial.
-
Exercises for mechanical neck disorders: A Cochrane review update.Man Ther. 2016 Aug;24:25-45. doi: 10.1016/j.math.2016.04.005. Epub 2016 Apr 20. Man Ther. 2016. PMID: 27317503 Review.
-
Virtual Reality Therapy for the Management of Chronic Spinal Pain: Systematic Review and Meta-Analysis.JMIR Serious Games. 2024 Feb 12;12:e50089. doi: 10.2196/50089. JMIR Serious Games. 2024. PMID: 38345832 Free PMC article. Review.
Cited by
-
Effects of Virtual Reality-Based Interventions on Pain Catastrophizing in People with Chronic Pain: A Systematic Review and Meta-Analysis.J Clin Med. 2025 May 28;14(11):3782. doi: 10.3390/jcm14113782. J Clin Med. 2025. PMID: 40507544 Free PMC article. Review.
-
Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality-Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial.JMIR Serious Games. 2024 Sep 27;12:e52563. doi: 10.2196/52563. JMIR Serious Games. 2024. PMID: 39331525 Free PMC article.
-
Virtual Reality-Based Therapy Reduces the Disabling Impact of Fibromyalgia Syndrome in Women: Systematic Review with Meta-Analysis of Randomized Controlled Trials.J Pers Med. 2021 Nov 9;11(11):1167. doi: 10.3390/jpm11111167. J Pers Med. 2021. PMID: 34834518 Free PMC article. Review.
-
Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis.JMIR Serious Games. 2023 Nov 14;11:e48354. doi: 10.2196/48354. JMIR Serious Games. 2023. PMID: 37991981 Free PMC article.
-
Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials.Int J Environ Res Public Health. 2021 Nov 11;18(22):11806. doi: 10.3390/ijerph182211806. Int J Environ Res Public Health. 2021. PMID: 34831562 Free PMC article.
References
-
- Mahrer NE, Gold JI. The use of virtual reality for pain control: a review. Curr Pain Headache Rep. 2009;13:100-109.
-
- Keefe FJ, Huling DA, Coggins MJ, et al. Virtual reality for persistent pain: a new direction for behavioral pain management. Pain. 2012;153:2163-2166.
-
- Trost Z, Zielke M, Guck A, et al. The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain. Pain Manag. 2015;5:197-206.
-
- Andreae MH. Virtual reality in rehabilitation. BMJ. 1996;312:4-5.
-
- Murray CD, Patchick EL, Caillette F, Howard T, Pettifer S. Can immersive virtual reality reduce phantom limb pain? Stud Health Technol Inform. 2006;119:407-412.
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources
Medical
Miscellaneous