Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2020 May 1;27(5):818-833.
doi: 10.1093/jamia/ocaa013.

Serious games for smoking prevention and cessation: A systematic review of game elements and game effects

Affiliations

Serious games for smoking prevention and cessation: A systematic review of game elements and game effects

M E Derksen et al. J Am Med Inform Assoc. .

Abstract

Objective: Serious health games might have the potential to prevent tobacco smoking and its health consequences, depending on the inclusion of specific game elements. This review aimed to assess the composition of serious games and their effects on smoking initiation prevention and cessation and behavioral determinants.

Materials and methods: We systematically searched MEDLINE, Embase, PsycINFO, and Web of Science for publications that evaluated serious games aimed at changing smoking behavior or behavioral determinants. A taxonomy by King et al was used to classify game elements.

Results: We identified 15 studies, evaluating 14 unique serious games. All games combined multiple game elements (mean 5.5; range, 3-10). Most frequently used were general and intermittent rewards, theme and genre features, and punishments. Six studies on smoking prevention together assessed 20 determinants and found statistically significant positive effects for 8 determinants (eg, attitude, knowledge, intention). Of 7 studies on smoking cessation, 5 found positive, statistically significant effects on smoking cessation or status. These studies found statistically significant positive effects for 6 of 12 determinants (eg, self-efficacy, attitude, intention). The majority of included studies had poor or fair methodological quality, lacked follow-up measures, and had fixed (as opposed to free, on-demand) play sessions.

Conclusions: Serious games included multiple types of game elements. The evidence from a number of studies suggests that games may have positive effects on smoking-related outcomes, particularly smoking cessation. However, as most studies had important methodological limitations, stronger designs are needed to demonstrate, quantify, and understand the effects of serious games.

Keywords: game elements; serious games; smoking cessation; smoking initiation; smoking prevention; systematic review.

PubMed Disclaimer

Figures

Figure 1.
Figure 1.
PRISMA flow diagram. ICTRP: International Clinical Trials Registry Platform; WHO: World Health Organization.

Similar articles

Cited by

References

    1. Michael DR, Chen SL.. Serious Games: Games that Educate, Train, and Inform. Florence, KY: Muska & Lipman/Premier-Trade; 2005.
    1. Laamarti F, Eid M, Saddik AE.. An overview of serious games. Int J Comput Games Technol 2014; 2014: 358152.
    1. Ferguson B. The emergence of games for health. Games Health J 2012; 1 (1): 1–2. - PubMed
    1. DeSmet A, Van Ryckeghem D, Compernolle S, et al. A meta-analysis of serious digital games for healthy lifestyle promotion. Prev Med 2014; 69: 95–107. - PMC - PubMed
    1. Street TD, Lacey SJ, Langdon RR.. Gaming your way to health: A systematic review of exergaming programs to increase health and exercise behaviors in adults. Games Health J 2017; 6 (3): 136–46. - PubMed

Publication types