Retraction Note: Exploring the quantum speed limit with computer games
- PMID: 32699408
- DOI: 10.1038/s41586-020-2515-2
Retraction Note: Exploring the quantum speed limit with computer games
Abstract
An amendment to this paper has been published and can be accessed via a link at the top of the paper.
Retraction of
-
Exploring the quantum speed limit with computer games.Nature. 2016 Apr 14;532(7598):210-3. doi: 10.1038/nature17620. Nature. 2016. Retraction in: Nature. 2020 Aug;584(7821):484. doi: 10.1038/s41586-020-2515-2. PMID: 27075097 Retracted.
References
-
- Sels, D. Stochastic gradient ascent outperforms gamers in the Quantum Moves game. Phys. Rev. A 97, 040302 (2018) - DOI
-
- Grønlund, A. Algorithms clearly beat gamers at Quantum Moves: a verification. Preprint at https://arXiv.org/abs/1904.01008 (2019).
-
- Grønlund, A. Explaining the poor performance of the KASS algorithm implementation. Preprint at https://arXiv.org/abs/2003.05808 (2020).
-
- Jensen, J. H. M. et al. Crowdsourcing human common sense for quantum control. Preprint at https://arXiv.org/abs/2004.03296 (2020).
Publication types
LinkOut - more resources
Full Text Sources