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. 2020 Aug 7:11:1604.
doi: 10.3389/fpsyg.2020.01604. eCollection 2020.

Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality

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Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality

Simone Grassini et al. Front Psychol. .

Abstract

Modern head-mounted displays (HMDs) are a promising technology. Thanks to their affordable cost and versatility, HMDs are gaining attention from different sectors. However, the experience reported by the users of these technologies is sometimes negative. A number of people, when using an HMD, complain of various types of physical discomfort as well as symptoms like headache, disorientation, and nausea. These symptoms, developed during or after exposure to virtual environments, are commonly referred to with the term simulator sickness. Some scientific studies have shown that women are commonly more sensitive to simulator sickness. However, a gender imbalance in the susceptibility to simulator sickness has not been widely studied in the context of modern HMDs, and the studies that have been done have reported heterogeneous findings. The present systematic review aims to gather the pieces of evidence that support and oppose a gender difference in the susceptibility of simulator sickness in the framework of modern HMDs. We also aim to individuate other gender differences in the experience of the use of these technologies to establish whether there is sufficient evidence to support a gender discrepancy in the user experience.

Keywords: cyber sickness; gender; sex; simulator sickness; virtual reality.

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Figures

Figure 1
Figure 1
Overview of the article selection process.
Figure 2
Figure 2
The graphs present the number of studies that reported a different level of discomfort between male and female participants, divided by (A) the type of head-mounted device (HMD), (B) the emotional level in the simulated environment, (C) the type of virtual reality content, and (D) the type of locomotion experienced in the virtual environment.

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