Learning anatomy by virtual reality and augmented reality. A scope review
- PMID: 32972816
- DOI: 10.1016/j.morpho.2020.08.004
Learning anatomy by virtual reality and augmented reality. A scope review
Abstract
During the last century, there were no significant changes in the teaching methods of anatomy in universities, predominating expositive lectures, and anatomy laboratory activities. With the advent of new technologies, simulators, augmented reality, and virtual reality, new teaching possibilities have emerged that may provide assistance and, in some situations, replace traditional methods of teaching. In this narrative scope review we evaluate articles that compare traditional methods with virtual reality or augmented reality through a search on Cochrane library, MEDLINE, EMBASE, and LILACS databases, using the MeSH terms "Anatomy", "Virtual Reality", "Augmented Reality", "Video Games", "Education Medical, Undergraduate", "Teaching" and "Simulation Training". We concluded that virtual reality and augmented reality have a promising value for teaching anatomy in addition to a positive economic impact on universities.
Keywords: Anatomy; Augmented reality; Graduate education in medicine; Simulation training; Teaching; Virtual reality.
Copyright © 2020 Elsevier Masson SAS. All rights reserved.
Comment in
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Virtual and augmented reality in anatomy education: Need for comparison with other three-dimensional visualization methods.Morphologie. 2022 Jun;106(353):141-142. doi: 10.1016/j.morpho.2021.02.006. Epub 2021 Mar 21. Morphologie. 2022. PMID: 33762155 No abstract available.
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