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. 2020 Sep 15;12(9):5818-5826.
eCollection 2020.

The use of virtual reality for Peri-procedural pain and anxiety at an outpatient spine clinic injection visit: an exploratory controlled randomized trial

Affiliations

The use of virtual reality for Peri-procedural pain and anxiety at an outpatient spine clinic injection visit: an exploratory controlled randomized trial

Lorna Brown et al. Am J Transl Res. .

Abstract

Chronic pain is a major public health problem. There is a need to develop novel treatment strategies to address this growing issue. Virtual reality is emerging as an alternative approach to help people suffering from chronic pain. The purpose of this work was to explore the feasibility, acceptability, and impact of a brief virtual reality relaxation video on peri-procedural pain and anxiety in chronic low back pain patients receiving spinal injections. The intervention was delivered in the context of a busy fluoroscopy injection clinic. Upon arrival to the clinic, consented patients were randomized into one of three groups: (1) Audiovisual monitor-flat screen (AV) (2) Virtual Reality headset (VR) and (3) Control-no intervention. The main questions we set out to answer were: (1) Is it feasible to deliver the intervention in the context of clinical care? (2) Was the intervention acceptable to patients? and (3) Did the intervention impact pain and anxiety surrounding the injection procedure? Viewing a brief relaxation nature video in AV or VR format was not associated with statistically lower pain scores following an injection procedure compared to controls. However, the intervention was associated with lower anxiety scores recorded prior to the injection compared to controls. Importantly, the virtual reality intervention was acceptable and feasible to integrate into a clinic setting, however, to maximize effectiveness, the content delivered to this population should be targeted and delivered over a longer duration. In addition, alternative outcomes and settings beyond peri-procedural pain surrounding an injection should be explored.

Keywords: Chronic low back pain; pain management; procedural anxiety; procedural pain; virtual reality.

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Conflict of interest statement

None.

Figures

Figure 1
Figure 1
CONSORT flow diagram-outlines the flow of study patient from screening to study completion.
Figure 2
Figure 2
Mean Pain and Anxiety change scores baseline/post injection*-Mean (SD); Between-group One-way Analysis of Variance (ANOVA); Pain: P = .56; Anxiety: P = .18. *The numeric pain rating and anxiety scores were collected at three time points, two taken prior to the injection: (1) baseline, (2) interim-immediately after viewing the VR or AV content; in the case of the control group, there was no intervention delivered, and (3) post-injection: after standard clinic procedures had been completed. This analysis was performed using the baseline and post injection time point measurements.
Figure 3
Figure 3
Mean Anxiety change scores baseline/interim*-Mean (SD). *The interim anxiety score was collected right before the patient was moved from the preparation room to the injection suite-after viewing the relaxation video in the AV and VR groups. No intervention was delivered to the control group. Approximately 20-30 minutes elapsed between baseline and interim data collection.

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