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. 2021 Jan 7:11:611956.
doi: 10.3389/fpsyg.2020.611956. eCollection 2020.

The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation

Affiliations

The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation

Marco Iosa et al. Front Psychol. .

Abstract

The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (p = 0.001) and with a lower perception of physical demand (p = 0.049). In experiment 2, only the patients treated with artistic stimuli showed a reduction in the erroneous movements performed orthogonally to the canvas (p < 0.05). This finding reminds the so-called Mozart effect that improves the performance of subjects when they listen to classic music. Thus, we called this improvement in the performance when interacting with an artistic stimulus as Michelangelo effect.

Keywords: aesthetics; art; cognition; neuroscience; psychophysics; rehabilitation; stroke; virtual reality.

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Conflict of interest statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Figures

FIGURE 1
FIGURE 1
(A) Experimental setup; Left-side represents an example of the art masterpieces (the Creation of Adam of Michelangelo) presented during the task; Right-side shows a patient with the experimental setting of Oculus Headset and Controller, under the supervision of experimenter. (B) Example of an experimental stimulus of the art masterpieces (the Creation of Adam of Michelangelo) and the relevant control stimuli (below), with superimposed the hand trajectories for a healthy subject (on the left) and a patient (on the right).
FIGURE 2
FIGURE 2
Root mean square of hand position along the axis orthogonal to canvas (RMSe). (A) the average values of the 10 stimuli for each one of the four patients along the four sessions; (B) the RMSe computed for The Creation of Adam of Michelangelo (in P1 and P2) and the relevant control stimuli (in P3 and P4). In both panels, the patients treated with artistic stimuli were P1 (light blue) and P2 (dark blue), whereas those with control stimuli P3 (light red) and P4 (dark red).

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