Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
- PMID: 33666566
- PMCID: PMC8969849
- DOI: 10.1556/2006.2021.00014
Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
Abstract
Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.
Keywords: COVID-19; active video game; coronavirus; exergaming; pandemic.
Conflict of interest statement
The authors report no financial or other relationship relevant to the subject of this article.
Comment on
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Problematic online gaming and the COVID-19 pandemic.J Behav Addict. 2020 Apr 29;9(2):184-186. doi: 10.1556/2006.2020.00016. Print 2020 Jun. J Behav Addict. 2020. PMID: 32352927 Free PMC article.
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