Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
Case Reports
. 2020 Dec 3;3(2):000186.
doi: 10.1099/acmi.0.000186. eCollection 2021 Feb.

Microbes Against Humanity, a workshop game for horrible students: using a creative card game in higher education microbiology teaching

Affiliations
Case Reports

Microbes Against Humanity, a workshop game for horrible students: using a creative card game in higher education microbiology teaching

Georgios Efthimiou et al. Access Microbiol. .

Abstract

Introducing creative workshops in higher education curricula, in addition to formal lectures, is an excellent way of reinforcing knowledge and encouraging creative thinking. In particular, the use of card games as a tool for inducing student engagement and enthusiasm has been reported to be a very effective approach. Here, we report an innovative card game-based workshop for use at the intermediate undergraduate level. The name of the game is Microbes Against Humanity and has been adapted from the widely known party game Cards Against Humanity, which is freely available under a creative commons licence. Overall, 64 students and two academics participated in this 2 h workshop. Our students found the workshop to be very enjoyable, considered it to be helpful for their learning and suggested interesting ideas for further improvement. In conclusion, it was shown that such exciting workshops can trigger students' enthusiasm for microbiology and enhance their learning potential.

Keywords: Microbes Against Humanity; card game; creative teaching; gamification; higher education; microbiology.

PubMed Disclaimer

Conflict of interest statement

The authors declare that there are no conflicts of interest.

Figures

Fig. 1.
Fig. 1.
Examples of a scenario card (a) and a microbe trump card (b). (c) A flow chart of the game’s main steps.
Fig. 2.
Fig. 2.
The answers of the students when asked if they found the card game enjoyable (a), useful (b), motivating for revision (c) or view-changing regarding the field of microbiology (d). Here, 1: very unlikely; 5: very likely.

References

    1. Moncada SM, Moncada TP. Gamification of learning in accounting education. J High Educ Theory Pract. 2014;14:9–19.
    1. Robinson LA, Turner IJ, Sweet MJ. The use of gamification in the teaching of disease epidemics and pandemics. FEMS Microbiol Lett. 2018;365:1–4. doi: 10.1093/femsle/fny111. - DOI - PMC - PubMed
    1. Coil DA, Ettinger CL, Eisen JA. Gut check: the evolution of an educational board game. PLoS Biol. 2017;15:e2001984. doi: 10.1371/journal.pbio.2001984. - DOI - PMC - PubMed
    1. Hill RV, Nassrallah Z. A Game-Based approach to teaching and learning anatomy of the liver and portal venous system. MedEdPORTAL. 2018;14:10696. doi: 10.15766/mep_2374-8265.10696. - DOI - PMC - PubMed
    1. Aynsley SA, Nathawat K, Crawford RM. Evaluating student perceptions of using a game-based approach to aid learning: Braincept. High Educ Pedagog. 2018;3:478–489. doi: 10.1080/23752696.2018.1435296. - DOI

Publication types

LinkOut - more resources