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Editorial
. 2021 Aug 18:12:713107.
doi: 10.3389/fpsyg.2021.713107. eCollection 2021.

Editorial: Digital Games and Mental Health

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Editorial

Editorial: Digital Games and Mental Health

Rachel Kowert et al. Front Psychol. .
No abstract available

Keywords: digital games; game design; mental health; psychology; well-being.

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Conflict of interest statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

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  • Editorial on the Research Topic Digital Games and Mental Health

References

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    1. Rusch D. C. (2017). Making Deep Games. Designing Games With Meaning and Purpose. New York, NY: CRC Press.
    1. Shapiro S., Rotter M. (2016). Graphic depictions: portrayals of mental illness in video games. Psychiatry Behav. Sci. 61, 1592–1595. 10.1111/1556-4029.13214 - DOI - PubMed
    1. Stuart H. (2006). Media portrayal of mental illness and its treatments: WHAT effect does it have on people with mental illness? CNS Drugs 20, 99–106. 10.2165/00023210-200620020-00002 - DOI - PubMed

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